Commit graph

31 commits

Author SHA1 Message Date
Erik Ogenvik
2eeab96efa Separate BBox property from Density property. 2018-12-16 20:40:48 +01:00
Erik Ogenvik
164816f646 Adapt tests to changed structure. 2018-11-03 17:17:50 +01:00
Erik Ogenvik
e85f0831b2 Restructure rule classes.
Classes under "rulesets" have been moved to "rules", and split up into
futher subdirectories matching their library. As a result we can now
better separate the python bindings, so that things that belongs to the
simulation are separeted from things that belongs to the ai.
2018-10-31 21:38:35 +01:00
Erik Ogenvik
e0b45800ef Fix broken tests. 2018-10-29 21:11:23 +01:00
Erik Ogenvik
3b091899c1 Work on fixing the tests. 2018-10-01 23:22:28 +02:00
Erik Ogenvik
bc6d15ee74 Remove outfit property.
This is now handled by the AttachmentsProperty.
2018-08-14 22:05:51 +02:00
Erik Ogenvik
0592987f84 Remove Creator and add AdminMind.
The mind is instead responsible for allowing extra editing capabilities.
This makes the entity hierarchy smaller.
2018-08-08 22:27:43 +02:00
Erik Ogenvik
c84f5fe926 Don't implicitly convert from Ref to ptr.
Since it's too easy to introduce subtle bugs.
2018-08-05 20:47:09 +02:00
Erik Ogenvik
a12b1a00a3 Delete when refs go to zero.
This changes how entities are dereferenced to work more like you would
expect.
2018-08-05 14:36:21 +02:00
Erik Ogenvik
04fe84821e Use proper singletons everywhere.
I.e. ones where the lifespan is fully controlled.
The only exception is Options, since it's accessed during static
initialization.
2018-08-04 18:01:20 +02:00
Erik Ogenvik
7634969eef Removed TaskFactory classes.
Since we always create Tasks from scripts.
Also fixed a lot of tests.
2018-08-04 18:01:20 +02:00
Erik Ogenvik
06c8664236 Fixed tests. 2018-07-29 21:10:22 +02:00
Erik Ogenvik
4d1dc775b0 Moved BaseWorld to rulesets.
Since it better belongs there.
2018-07-25 00:16:09 +02:00
Erik Ogenvik
33dfbb3425 Added tests. 2018-07-24 21:18:50 +02:00
Erik Ogenvik
80d347993d Rename EntityRef to WeakEntityRef.
To mark that it's a weak ref.
2018-07-22 23:51:33 +02:00
Erik Ogenvik
746bf181a9 Added scale property.
This is now the preferred way to change the size of any entity, instead
of editing the bounding box. The "scale" property is either uniform if
only one value is present, or in all dimensions if all three values are
present.
2018-06-28 23:09:35 +02:00
Erik Ogenvik
705b691ff5 Make "Account::operation" send directly to link. 2018-04-25 21:05:59 +02:00
Erik Ogenvik
7ae19d5038 Use Singleton base class.
I.e. make sure that all objects have a defined life time. This requires
that we actually set up and tear down the singletons.
2018-04-25 20:15:29 +02:00
Erik Ogenvik
f09675cec6 Use "planted" for floating entities.
Entities that are "planted" on bodies of water are floating.
This does away with the "floating" mode.

To mark that entities should by default be floating when placed in
water the boolean property "floats" has been added.
2018-03-24 17:06:02 +01:00
Erik Ogenvik
a674b0cf31 Updated docs. 2018-02-21 14:37:47 +01:00
Erik Ogenvik
a3560c817f Use "propel" property for movement.
Clients shouldn't set the "velocity", instead setting the "propel"
property.
2018-02-11 21:15:35 +01:00
Erik Ogenvik
1e95d956b9 Player characters should never be AI controlled. 2018-02-08 21:47:22 +01:00
Erik Ogenvik
e7fa53214b Use nullptr instead of NULL. 2018-02-06 13:45:11 +01:00
Erik Ogenvik
67549fc362 Added geometry file property.
The mesh specified in the property will be read and a "geometry" mesh
property installed on the type onto which the property is installed.
2018-02-06 13:45:11 +01:00
Erik Ogenvik
3a16efe860 Added script to generate stubs.
The script is copied from the GoogleMock project and adapted
to instead generate stubs.
Two stub files are generated, one being named *_custom.h.
Any custom behaviour can be added to the latter, since it won't be
regenerated when the stub is recreated.
2017-07-25 23:40:39 +02:00
Erik Ogenvik
4d530e25e4 Move domain property Entity.
And rename and fixup smaller things.
2017-07-25 23:40:39 +02:00
Erik Ogenvik
0286bcd47d Replace "parents" with "parent". 2017-07-24 15:05:18 +02:00
Erik Ogenvik
6e6fe3b9b6 Handle (dis)appear ops when moving between locs. 2017-06-27 21:06:07 +02:00
Erik Ogenvik
0db8323325 Fixed tests. 2016-12-19 22:01:23 +01:00
Erik Ogenvik
1105483b1d Fixed up tests. 2016-12-15 18:27:42 +01:00
Erik Ogenvik
1c69b3aae6 Use camel casing for tests.
This makes it much easier to find them in various editors.
2016-06-26 20:17:18 +02:00
Renamed from tests/TrustedConnectionCreatorintegration.cpp (Browse further)