* server/TaskFactory.cpp, server/TaskFactory.h: Re-write the
script task to handle creating the script directly, rather than
use ScriptFactory which is not suitable.
* rulesets/PythonMindScript.cpp, rulesets/PythonScript.cpp,
rulesets/PythonScript.h, PythonThingScript.cpp,
rulesets/PythonThingScript.h, rulesets/Python_API.cpp,
server/ScriptFactory.cpp: Remove obsolete pointer to entity
from script class, removing its link to Entity, making it more
generally useful.
* rulesets/BaseMind.cpp, rulesets/MemMap.h, rulesets/MemMap.cpp:
Add code to flush a characters memory as its mind is
deleted.
* rulsets/Character.cpp: Delete movement class associated with
character when character is deleted.
* rulesets/EntityFactory.h, rulesets/EntityFactory.cpp: Delete
all the entity factories when the server shuts down.
* rulesets/PythonScript.cpp: Decrease reference of and thereby
delete the python script at delete time.
* server/ServerRouting.cpp: Delete all the objects in idDict,
which should include all in game objects, and all explicitly
out of game objects, like accounts.
* server/WorldRouter.cpp: Delete all pending operations, gameWorld
object. Ensure that an object is deleted from ServerRouting's
idDict when it is deleted from the world.
* server/CommServer.h, server/server.cpp: Added CommServer destructor
which deletes all client objects and the server object.
* server/server.cpp: Delete the database persistant object and the
entity factory at shutdown.
Al Riddoch <alriddoch@zepler.org>
* Substantial re-work of object model. Moved many attributes out
of BaseEntity class. Changed WoldRouter so it now handles
objects in terms of Entity, rather than BaseEntity.
* Code cleanups, including removing reduntant includes, and
getting rid of C style comments.
* Fixed the way attributes are handled in Set operations and
when merging from an Atlas::Message::Object. This fixed
problem with setting gender of characters.
* rulesets/Pedestrian.*, rulesets/Movement.*: Re-named
Movement variables to make them clearer. Added in
separate handling for collisions from moving to
target position. Modified collision handling so
objects can slide next to each other.
* rulesets/Thing.cpp, rulesets/Character.cpp: Cleaned up and
rationalised movement code. Much shorter, faster and
more compact than before.
* Made better use of iterators throughout, eliminating unnecessary
lookups, and copying of data.
* Moved all virtual functions out of header files, making
less work for the linker.
* Made more use of const references to avoid the need to copy
data before being able to inspect it.
Al Riddoch <alriddoch@zepler.org>
begin with a lower case letter and do not contain _.
* Fixed retrieval of Account from database so that the Account
is now correctly referenced in the server object.
* common/types.h: Changed type name to make them clearer.
* rulesets/Character.h: Moved MovementInfo into its own class
file, and made it a base class, with a Pedestrian super class.
This allows different types of movement handling classes
to be used to handle things that move differently.
Al Riddoch <alriddoch@zepler.org>
script types to be cleanly dropped in.
* Re-work on server and communication related classes to use
references where they are apropriate. Code is now much more
robust.
* Huge cleanup of header files removing redundant includes.
* server/WorldRouter.h: Removed is_object_deleted because it
is broken and not used.
* server/Connection.h: Removed unused disconnect() methods.
* rulesets/Entity.*: Added new in game base class from which
all mind and object classes are derived. This removes
clutter of Thing class from mind classes.
* aiclient/*: Progress with creating AI client for mind handling.
* common/globals.*: Moved some globals out of server specific files.
* rulesets/Makefile.am: Separated rulesets code into 3 almost stand
alone packages; entities, mind and python interface code.
Acorn may well not work now, but I would apreciate it if people could
test the code on their setups. Lots of code has changed, and almost
everything is now cleaner.
Al Riddoch <alriddoch@zepler.org>