mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
Since not all entities have physical location, which is more and more true now that we have domains. Entities that are placed in non-physical domains don't have any location data. This also makes it easier to streamline the sending of properties, since we only need to send the properties that actually have changed. In addition, this helps with removing circular references, since the "m_parent" field no longer is a Ref.
166 lines
3.9 KiB
C++
166 lines
3.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "PropertyCoverage.h"
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#include "TestWorld.h"
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#include "rules/simulation/Entity.h"
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#include "common/log.h"
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#include <Atlas/Objects/Anonymous.h>
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#include <Atlas/Objects/SmartPtr.h>
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#include <Atlas/Objects/RootOperation.h>
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using Atlas::Message::Element;
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using Atlas::Message::MapType;
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using Atlas::Message::ListType;
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using Atlas::Objects::Entity::Anonymous;
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PropertyCoverage::PropertyCoverage(PropertyBase& pb) :
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m_prop(pb),
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m_tlve(new Entity("0", 0)),
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m_wrld(new TestWorld(m_tlve)),
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m_ent(new Entity("1", 1))
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{
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m_ent->m_parent = m_tlve.get();
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//m_ent->m_location.m_pos = Point3D(1,0,0);
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m_tlve->m_contains.reset(new LocatedEntitySet);
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m_tlve->m_contains->insert(m_ent);
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m_testData.push_back(23);
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m_testData.push_back(23.);
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m_testData.push_back("twenty_three");
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m_testData.push_back(ListType(1, 23));
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m_testData.push_back(ListType(1, 23.));
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m_testData.push_back(ListType(1, "twenty_three"));
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MapType map;
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map["one"] = 23;
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map["two"] = 23.;
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map["three"] = "twenty_three";
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map["four"] = ListType(1, 23);
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map["five"] = ListType(1, 23.);
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map["six"] = ListType(1, "twenty_three");
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m_testData.push_back(map);
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}
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PropertyCoverage::~PropertyCoverage()
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{
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m_ent->m_parent = nullptr;
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m_ent.reset();
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m_tlve.reset();
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delete m_wrld;
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}
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void PropertyCoverage::interfaceCoverage()
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{
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}
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void PropertyCoverage::basicCoverage()
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{
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Element val;
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// assert(pb->flags() == 4);
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m_prop.get(val);
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// FIXME cover all types inc. map
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ListType::const_iterator I = m_testData.begin();
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ListType::const_iterator Iend = m_testData.end();
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for (; I != Iend; ++I) {
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m_prop.set(*I);
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}
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m_prop.get(val);
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m_prop.install(*m_ent, "test_prop");
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I = m_testData.begin();
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for (; I != Iend; ++I) {
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m_prop.set(*I);
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m_prop.apply(*m_ent);
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m_ent->propertyApplied("test_prop", m_prop);
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}
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MapType map;
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m_prop.add("test_name", map);
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Anonymous ent;
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m_prop.add("test_name", ent);
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interfaceCoverage();
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}
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Ref<Entity> PropertyCoverage::createCharacterEntity()
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{
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m_ent->m_parent = 0;
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m_tlve->m_contains->clear();
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Ref<Entity> chr(new Entity("2", 2));
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m_ent = chr;
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m_ent->m_parent = m_tlve.get();
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//m_ent->m_location.m_pos = Point3D(1,0,0);
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m_tlve->m_contains->insert(m_ent);
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return chr;
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}
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void PropertyCoverage::testDataAppend(const Element & o)
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{
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m_testData.push_back(o);
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}
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// stubs
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#include "stubs/rules/simulation/stubThing.h"
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#define STUB_Entity_destroy
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void Entity::destroy()
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{
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destroyed.emit();
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}
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#define STUB_LocatedEntity_getProperty
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const PropertyBase * LocatedEntity::getProperty(const std::string & name) const
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{
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auto I = m_properties.find(name);
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if (I != m_properties.end()) {
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return I->second.property.get();
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}
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return 0;
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}
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#include "stubs/rules/simulation/stubEntity.h"
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#include "stubs/rules/stubLocatedEntity.h"
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#include "stubs/common/stubRouter.h"
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#include "stubs/rules/simulation/stubBaseWorld.h"
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#include "stubs/rules/stubLocation.h"
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#include "stubs/common/stublog.h"
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