cyphesis/server/ServerRouting.cpp
Erik Ogenvik 6d1c25ef8c Use "git describe" for buildid.
Also removed circular dependency as well as CVS leftover script.
2016-01-20 16:14:21 +01:00

193 lines
6.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "ServerRouting.h"
#include "Account.h"
#include "Lobby.h"
#include "Persistence.h"
#include "common/BaseWorld.h"
#include "common/compose.hpp"
#include "common/const.h"
#include "common/debug.h"
#include "common/id.h"
#include "common/Monitors.h"
#include "common/Variable.h"
#include <Atlas/Message/Element.h>
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/RootEntity.h>
#include <iostream>
using Atlas::Message::MapType;
using Atlas::Message::ListType;
using Atlas::Objects::Entity::RootEntity;
BOOL_OPTION(restricted_flag, false, CYPHESIS, "restricted",
"Flag to control restricted mode");
ServerRouting * ServerRouting::m_instance = 0;
/// \brief Constructor for server object.
///
/// Requires a reference to the World management object, as well as the
/// ruleset and server name. Implicitly creates the Lobby management object.
ServerRouting::ServerRouting(BaseWorld & wrld,
const std::string & ruleset,
const std::string & name,
const std::string & id, long intId,
const std::string & lId, long lIntId) :
Router(id, intId),
m_svrRuleset(ruleset), m_svrName(name),
m_numClients(0), m_world(wrld), m_lobby(*new Lobby(*this, lId, lIntId))
{
Monitors * monitors = Monitors::instance();
monitors->insert("server", "cyphesis");
monitors->insert("builddate", String::compose("%1, %2",
consts::buildDate,
consts::buildTime));
monitors->watch("instance", new Variable<std::string>(::instance));
monitors->watch("name", new Variable<std::string>(m_svrName));
monitors->watch("ruleset", new Variable<std::string>(m_svrRuleset));
monitors->watch("version", new Variable<const char *>(consts::version));
monitors->watch("buildid", new Variable<const char *>(consts::buildId));
monitors->watch("clients", new Variable<int>(m_numClients));
m_instance = this;
}
/// Server destructor, implicitly destroys all OOG objects in the server.
ServerRouting::~ServerRouting()
{
RouterMap::const_iterator Iend = m_objects.end();
for(RouterMap::const_iterator I = m_objects.begin(); I != Iend; ++I) {
delete I->second;
}
delete &m_lobby;
}
/// Add an OOG object to the server.
void ServerRouting::addObject(Router * obj)
{
assert(!obj->getId().empty());
assert(integerId(obj->getId()) == obj->getIntId());
assert(obj->getIntId() > 0);
m_objects[obj->getIntId()] = obj;
}
/// Add an Account object to the server.
void ServerRouting::addAccount(Account * a)
{
m_accounts[a->username()] = a;
addObject(a);
a->store();
}
/// Remove an OOG object from the server.
void ServerRouting::delObject(Router * obj)
{
m_objects.erase(obj->getIntId());
}
/// \brief Find an object with the given id.
///
/// @return a pointer to the object with the given id, or
/// zero if no object with this id is present.
Router * ServerRouting::getObject(const std::string & id) const
{
RouterMap::const_iterator I = m_objects.find(integerId(id));
if (I == m_objects.end()) {
return 0;
} else {
return I->second;
}
}
/// \brief Find an account with a given username.
///
/// @return a pointer to the Account object with the given
/// username, or zero if the Account is not present. Does
/// not check any external authentication sources, or the
/// database.
Account * ServerRouting::getAccountByName(const std::string & username)
{
Account * account = 0;
AccountDict::const_iterator I = m_accounts.find(username);
if (I != m_accounts.end()) {
account = I->second;
} else if (database_flag) {
account = Persistence::instance()->getAccount(username);
if (account != 0) {
Persistence::instance()->registerCharacters(*account,
m_world.getEntities());
m_accounts[username] = account;
addObject(account);
}
}
return account;
}
void ServerRouting::addToMessage(MapType & omap) const
{
omap["objtype"] = "obj";
omap["server"] = "cyphesis";
omap["ruleset"] = m_svrRuleset;
omap["name"] = m_svrName;
omap["parents"] = ListType(1, "server");
omap["clients"] = m_numClients;
omap["uptime"] = m_world.upTime();
omap["builddate"] = std::string(consts::buildTime)+", "+std::string(consts::buildDate);
omap["buildid"] = consts::buildId;
omap["version"] = std::string(consts::version);
if (restricted_flag) {
omap["restricted"] = "true";
}
omap["entities"] = (long)m_world.getEntities().size();
// We could add all sorts of stats here, but I don't know exactly what yet.
}
void ServerRouting::addToEntity(const RootEntity & ent) const
{
ent->setObjtype("obj");
ent->setAttr("server", "cyphesis");
ent->setAttr("ruleset", m_svrRuleset);
ent->setName(m_svrName);
ent->setParents(std::list<std::string>(1, "server"));
ent->setAttr("clients", m_numClients);
ent->setAttr("uptime", m_world.upTime());
ent->setAttr("builddate", std::string(consts::buildTime)+", "+std::string(consts::buildDate));
ent->setAttr("buildid", consts::buildId);
ent->setAttr("version", std::string(consts::version));
if (restricted_flag) {
ent->setAttr("restricted", "true");
}
ent->setAttr("entities", (long)m_world.getEntities().size());
// We could add all sorts of stats here, but I don't know exactly what yet.
}
void ServerRouting::externalOperation(const Operation & op, Link &)
{
}
void ServerRouting::operation(const Operation &, OpVector &)
{
}