mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
The Inventory domain is meant for all characters, i.e. those than can have an "inventory". It's a non physical domain, which means that entities contained in it won't be affected by any physical constraints, or have physics applied to them. Visibility for outside entities are by default forbidden unless an entity is outfitted or wielded. The idea is that other playes shouldn't see what's in the inventory of another player, unless things are outfitted or wielded.
357 lines
9.6 KiB
XML
357 lines
9.6 KiB
XML
<atlas>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>2</float>
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</list>
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<string name="visibility">public</string>
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</map>
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<map name="decays">
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<string name="default">dead_goblin_skull</string>
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<string name="visibility">public</string>
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</map>
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<map name="mass">
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<float name="default">50</float>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">goblin</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>mobile</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>2</float>
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</list>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">lych</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>mobile</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="agility">
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<float name="default">0.3</float>
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<string name="visibility">private</string>
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</map>
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>2</float>
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</list>
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<string name="visibility">public</string>
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</map>
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<map name="mind">
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<map name="default">
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<string name="language">python</string>
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<string name="name">mind.NPCMind.NPCMind</string>
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</map>
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<string name="visibility">private</string>
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</map>
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<map name="stamina">
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<float name="default">1</float>
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<string name="visibility">public</string>
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</map>
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<map name="strength">
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<float name="default">0.3</float>
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<string name="visibility">private</string>
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</map>
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<map name="ticks">
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<float name="default">0</float>
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<string name="visibility">public</string>
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</map>
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<map name="domain">
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<string name="default">inventory</string>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">mobile</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>character</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>2</float>
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</list>
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<string name="visibility">public</string>
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</map>
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<map name="decays">
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<string name="default">dead_human_skull</string>
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<string name="visibility">public</string>
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</map>
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<map name="guise">
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<map name="default">
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<map name="material">
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<string name="head">simon</string>
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</map>
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</map>
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</map>
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<map name="mass">
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<float name="default">60</float>
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<string name="visibility">public</string>
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</map>
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<map name="sex">
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<string name="default">male</string>
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<string name="visibility">public</string>
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</map>
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<map name="statistics">
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<map name="default">
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<float name="attack">25</float>
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<float name="defend">21</float>
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<float name="strength">23</float>
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</map>
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</map>
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</map>
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<string name="id">human</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>mobile</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-0.25</float>
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<float>-0.25</float>
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<float>0</float>
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<float>0.25</float>
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<float>0.25</float>
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<float>2</float>
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</list>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">skeleton</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>mobile</string>
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</list>
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<map name="script">
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<string name="language">python</string>
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<string name="name">world.objects.undead.Skeleton.Skeleton</string>
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</map>
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</map>
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<map>
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<map name="attributes">
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<map name="mass">
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<float name="default">1</float>
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<string name="visibility">public</string>
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</map>
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<map name="bbox">
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<list name="default">
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<float>-0.100088</float>
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<float>-0.142615</float>
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<float>-0.00211599</float>
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<float>0.070666</float>
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<float>0.140789</float>
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<float>0.183562</float>
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</list>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">pelvis</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>thing</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="mass">
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<float name="default">1</float>
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<string name="visibility">public</string>
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</map>
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<map name="bbox">
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<list name="default">
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<float>-0.159639</float>
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<float>-0.150846</float>
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<float>-0.00116201</float>
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<float>0.197961</float>
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<float>0.152546</float>
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<float>0.17369</float>
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</list>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">ribcage</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>thing</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="mass">
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<float name="default">1</float>
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<string name="visibility">public</string>
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</map>
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<map name="bbox">
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<list name="default">
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<float>-0.033747</float>
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<float>-0.24204</float>
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<float>-0.000397999</float>
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<float>0.036177</float>
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<float>0.248019</float>
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<float>0.054941</float>
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</list>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">tibia</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>thing</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="mass">
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<float name="default">1</float>
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<string name="visibility">public</string>
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</map>
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<map name="bbox">
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<list name="default">
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<float>-0.033521</float>
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<float>-0.241064</float>
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<float>0.000114001</float>
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<float>0.056145</float>
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<float>0.257261</float>
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<float>0.060654</float>
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</list>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">femur</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>thing</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="mass">
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<float name="default">10</float>
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<string name="visibility">public</string>
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</map>
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<map name="bbox">
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<list name="default">
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<float>-0.462754</float>
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<float>-0.741266</float>
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<float>-0.004131</float>
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<float>0.567185</float>
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<float>0.587145</float>
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<float>0.183562</float>
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</list>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">bone_pile</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>thing</string>
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</list>
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</map>
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<map>
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<map name="attributes">
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<map name="mass">
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<float name="default">1</float>
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<string name="visibility">public</string>
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</map>
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<map name="bbox">
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<list name="default">
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<float>-0.138691</float>
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<float>-0.12053</float>
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<float>-0.004131</float>
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<float>0.097734</float>
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<float>0.105192</float>
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<float>0.160005</float>
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</list>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">skull</string>
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<string name="objtype">class</string>
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<list name="parents">
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<string>thing</string>
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</list>
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</map>
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<map>
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<string name="id">dead_human_skull</string>
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<string name="objtype">archetype</string>
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<list name="parents">
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<string>archetype</string>
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</list>
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<list name="entities">
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<map>
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<string name="name">human skull</string>
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<list name="parents">
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<string>skull</string>
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</list>
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<float name="transient">1800</float>
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</map>
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</list>
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</map>
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<map>
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<string name="id">dead_goblin_skull</string>
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<string name="objtype">archetype</string>
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<list name="parents">
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<string>archetype</string>
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</list>
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<list name="entities">
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<map>
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<string name="name">goblin skull</string>
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<list name="parents">
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<string>skull</string>
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</list>
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<float name="transient">1800</float>
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</map>
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</list>
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</map>
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</atlas>
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