mirror of
https://github.com/worldforge/cyphesis
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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2005 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_AREA_PROPERTY_H
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#define RULESETS_AREA_PROPERTY_H
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#include "TerrainEffectorProperty.h"
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template <int dim>
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class Form;
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/// \brief Class to handle Entity terrain property
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/// \ingroup PropertyClasses
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class AreaProperty : public TerrainEffectorProperty {
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protected:
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int m_layer;
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Form<2> * m_shape;
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AreaProperty(const AreaProperty &);
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// Assignment isn't banned, but it's gotta be implemented before it'll
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// work. Default should not be used.
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AreaProperty & operator=(const AreaProperty &) = delete;
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public:
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explicit AreaProperty();
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virtual ~AreaProperty();
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const Form<2> * shape() const { return m_shape; }
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virtual void apply(LocatedEntity *);
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virtual void set(const Atlas::Message::Element & val);
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virtual AreaProperty * copy() const;
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};
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#endif // RULESETS_AREA_PROPERTY_H
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