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https://github.com/worldforge/cyphesis
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When an entity which is "planted" is adjusted, we also look for if there's any offset specified for the height adjustment.
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2010 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_BULLET_DOMAIN_H
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#define RULESETS_BULLET_DOMAIN_H
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#include "rulesets/Domain.h"
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class btDefaultCollisionConfiguration;
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class btCollisionDispatcher;
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class btBroadphaseInterface;
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class btCollisionWorld;
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class LocatedEntity;
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/// \brief Movement domain using the bullet physics library
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///
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/// The movement domain implements movement in the game world, including
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/// visibility calculations, collision detection and physics.
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/// Motion objects interact with the movement domain.
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class BulletDomain : public Domain {
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protected:
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btDefaultCollisionConfiguration * m_collisionConfiguration;
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btCollisionDispatcher* m_dispatcher;
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btBroadphaseInterface* m_overlappingPairCache;
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btCollisionWorld * m_collisionWorld;
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public:
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BulletDomain(LocatedEntity& entity);
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virtual ~BulletDomain();
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virtual float constrainHeight(LocatedEntity& entity, LocatedEntity *, const Point3D &,
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const std::string &);
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virtual void tick(double t);
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};
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#endif // RULESETS_BULLET_DOMAIN_H
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