mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
The main use for this is that Creator entities, used for authoring the world, are properly destroyed when the connection is closed.
57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_EXTERNAL_MIND_H
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#define RULESETS_EXTERNAL_MIND_H
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#include "common/Router.h"
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class Link;
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class Entity;
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class LocatedEntity;
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/// \brief This class connects in-game entities to the Link of the client
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/// controlling it.
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///
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/// Essentially used to relay in-game operations that pass to the mind on
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/// to the client.
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class ExternalMind : public Router {
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protected:
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Link * m_external;
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LocatedEntity & m_entity;
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double m_lossTime;
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void deleteEntity(const std::string & id, bool forceDelete);
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void purgeEntity(const LocatedEntity & ent, bool forceDelete = false);
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public:
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ExternalMind(LocatedEntity &);
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virtual ~ExternalMind();
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virtual void externalOperation(const Operation & op, Link &);
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virtual void operation(const Operation &, OpVector &);
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bool isLinked() { return m_external != 0; }
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bool isLinkedTo(Link * c) { return m_external == c; }
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const std::string & connectionId();
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void linkUp(Link * c);
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};
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#endif // RULESETS_EXTERNAL_MIND_H
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