mirror of
https://github.com/worldforge/cyphesis
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62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_MEM_ENTITY_H
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#define RULESETS_MEM_ENTITY_H
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#include "rulesets/LocatedEntity.h"
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/// \brief This class is used to represent entities inside MemMap used
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/// by the mind of an AI.
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///
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/// It adds a flag to indicate if this entity is currently visible, and
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/// a means of tracking when it was last seen, so garbage entities can
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/// be cleaned up.
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class MemEntity : public LocatedEntity {
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protected:
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double m_lastSeen;
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public:
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explicit MemEntity(const std::string & id, long intId);
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virtual ~MemEntity();
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void setVisible(bool v = true) {
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if (v) {
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m_flags |= entity_visible;
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} else {
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m_flags &= ~entity_visible;
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}
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}
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const double & lastSeen() const {
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return m_lastSeen;
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}
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void update(const double & d) {
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if (d >= m_lastSeen) {
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m_lastSeen = d;
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}
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}
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virtual void externalOperation(const Operation & op, Link &);
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virtual void operation(const Operation &, OpVector &);
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virtual PropertyBase * setAttr(const std::string & name, const Atlas::Message::Element & attr);
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virtual void destroy();
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};
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#endif // RULESETS_MEM_ENTITY_H
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