cyphesis/rulesets/MemEntity.h
Olek Wojnar 7f9ff2246d Remove CVS $Id tags
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2013-07-15 20:31:59 +02:00

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C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_MEM_ENTITY_H
#define RULESETS_MEM_ENTITY_H
#include "rulesets/LocatedEntity.h"
/// \brief This class is used to represent entities inside MemMap used
/// by the mind of an AI.
///
/// It adds a flag to indicate if this entity is currently visible, and
/// a means of tracking when it was last seen, so garbage entities can
/// be cleaned up.
class MemEntity : public LocatedEntity {
protected:
double m_lastSeen;
public:
explicit MemEntity(const std::string & id, long intId);
virtual ~MemEntity();
void setVisible(bool v = true) {
if (v) {
m_flags |= entity_visible;
} else {
m_flags &= ~entity_visible;
}
}
const double & lastSeen() const {
return m_lastSeen;
}
void update(const double & d) {
if (d >= m_lastSeen) {
m_lastSeen = d;
}
}
virtual void externalOperation(const Operation & op, Link &);
virtual void operation(const Operation &, OpVector &);
virtual PropertyBase * setAttr(const std::string & name, const Atlas::Message::Element & attr);
virtual void destroy();
};
#endif // RULESETS_MEM_ENTITY_H