cyphesis/rulesets/MindProperty.h
2015-05-24 11:25:07 +02:00

53 lines
1.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2008 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_MIND_PROPERTY_H
#define RULESETS_MIND_PROPERTY_H
#include "common/Property.h"
class MindKit;
/// \brief Class to handle assigning a mind object to an entity
/// \ingroup PropertyClasses
class MindProperty : public Property<Atlas::Message::MapType> {
protected:
/**
* The preferred language for this mind. For example "python".
*/
std::string m_language;
/**
* The preferred script to be run for this mind.
*/
std::string m_script;
MindProperty(const MindProperty &);
public:
MindProperty();
virtual ~MindProperty();
/// \brief Returns true if mind scripting is enabled.
bool isMindEnabled() const;
virtual void set(const Atlas::Message::Element & val);
virtual MindProperty * copy() const;
virtual void apply(LocatedEntity *);
};
#endif // RULESETS_MIND_PROPERTY_H