mirror of
https://github.com/worldforge/cyphesis
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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2008 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_MIND_PROPERTY_H
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#define RULESETS_MIND_PROPERTY_H
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#include "common/Property.h"
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class MindKit;
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/// \brief Class to handle assigning a mind object to an entity
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/// \ingroup PropertyClasses
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class MindProperty : public Property<Atlas::Message::MapType> {
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protected:
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/**
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* The preferred language for this mind. For example "python".
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*/
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std::string m_language;
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/**
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* The preferred script to be run for this mind.
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*/
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std::string m_script;
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MindProperty(const MindProperty &);
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public:
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MindProperty();
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virtual ~MindProperty();
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/// \brief Returns true if mind scripting is enabled.
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bool isMindEnabled() const;
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virtual void set(const Atlas::Message::Element & val);
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virtual MindProperty * copy() const;
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virtual void apply(LocatedEntity *);
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};
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#endif // RULESETS_MIND_PROPERTY_H
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