cyphesis/rulesets/ModeProperty.h
2016-06-26 20:17:18 +02:00

35 lines
1.2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2016 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_MODEPROPERTY_H_
#define RULESETS_MODEPROPERTY_H_
#include "common/Property.h"
class ModeProperty : public Property<std::string> {
public:
static const std::string property_name;
ModeProperty();
virtual ~ModeProperty();
virtual void apply(LocatedEntity *);
virtual ModeProperty * copy() const;
};
#endif /* RULESETS_MODEPROPERTY_H_ */