cyphesis/rulesets/ModeSpecProperty.h
2016-06-26 20:17:18 +02:00

51 lines
1.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2016 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_MODESPECPROPERTY_H_
#define RULESETS_MODESPECPROPERTY_H_
#include "common/Property.h"
#include "physics/Transform.h"
/**
* \brief Specifies how the entity should behave when put into different modes.
*
* Currently we support transformations, as done through the TransformsProperty.
*
* \ingroup PropertyClasses
*/
class ModeSpecProperty : public Property<Atlas::Message::MapType>{
public:
ModeSpecProperty();
virtual int get(Atlas::Message::Element & val) const;
virtual void set(const Atlas::Message::Element &);
const Transform& getTransform() const;
virtual ModeSpecProperty * copy() const;
private:
/**
* A transformation to apply to the entity when put into a specific mode.
*/
Transform mTransform;
};
#endif /* RULESETS_MODESPECPROPERTY_H_ */