cyphesis/rulesets/PhysicalDomain.h
Erik Ogenvik d7bf27d180 Take plantable adjustment into account.
When an entity which is "planted" is adjusted, we also look
for if there's any offset specified for the height adjustment.
2016-06-26 19:08:54 +02:00

74 lines
2.7 KiB
C++

/*
Copyright (C) 2014 Erik Ogenvik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef PHYSICALDOMAIN_H_
#define PHYSICALDOMAIN_H_
#include "Domain.h"
/**
* @brief A regular physical domain, behaving very much like the real world.
*
* Things move using physical rules, and sights are calculated using line of sight.
*
*/
class PhysicalDomain: public Domain
{
public:
PhysicalDomain(LocatedEntity& entity);
virtual ~PhysicalDomain();
virtual float constrainHeight(LocatedEntity& entity, LocatedEntity *, const Point3D &,
const std::string &);
virtual void tick(double t);
virtual bool isEntityVisibleFor(const LocatedEntity& observingEntity,
const LocatedEntity& observedEntity) const;
virtual void processVisibilityForMovedEntity(
const LocatedEntity& moved_entity, const Location& old_loc,
OpVector & res);
virtual void processDisappearanceOfEntity(
const LocatedEntity& moved_entity, const Location& old_loc,
OpVector & res);
virtual float checkCollision(LocatedEntity& entity,
CollisionData& collisionData);
private:
/**
* @brief Calculates visibility changes for the moved entity, processing the children of the "parent" parameter.
* @param appear A list of appear ops, to be filled.
* @param disappear A list of disappear ops, to be filled.
* @param this_ent Atlas entity representing the entity that was moved.
* @param parent The parent entity, which children will be iterated over.
* @param moved_entity The entity that was moved.
* @param old_loc The old location.
* @param res
*/
void calculateVisibility(std::vector<Atlas::Objects::Root>& appear,
std::vector<Atlas::Objects::Root>& disappear,
Atlas::Objects::Entity::Anonymous& this_ent,
const LocatedEntity& parent, const LocatedEntity& moved_entity,
const Location& old_loc, OpVector & res) const;
};
#endif /* PHYSICALDOMAIN_H_ */