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https://github.com/worldforge/cyphesis
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When an entity which is "planted" is adjusted, we also look for if there's any offset specified for the height adjustment.
74 lines
2.7 KiB
C++
74 lines
2.7 KiB
C++
/*
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Copyright (C) 2014 Erik Ogenvik
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef PHYSICALDOMAIN_H_
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#define PHYSICALDOMAIN_H_
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#include "Domain.h"
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/**
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* @brief A regular physical domain, behaving very much like the real world.
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*
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* Things move using physical rules, and sights are calculated using line of sight.
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*
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*/
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class PhysicalDomain: public Domain
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{
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public:
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PhysicalDomain(LocatedEntity& entity);
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virtual ~PhysicalDomain();
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virtual float constrainHeight(LocatedEntity& entity, LocatedEntity *, const Point3D &,
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const std::string &);
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virtual void tick(double t);
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virtual bool isEntityVisibleFor(const LocatedEntity& observingEntity,
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const LocatedEntity& observedEntity) const;
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virtual void processVisibilityForMovedEntity(
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const LocatedEntity& moved_entity, const Location& old_loc,
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OpVector & res);
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virtual void processDisappearanceOfEntity(
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const LocatedEntity& moved_entity, const Location& old_loc,
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OpVector & res);
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virtual float checkCollision(LocatedEntity& entity,
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CollisionData& collisionData);
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private:
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/**
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* @brief Calculates visibility changes for the moved entity, processing the children of the "parent" parameter.
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* @param appear A list of appear ops, to be filled.
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* @param disappear A list of disappear ops, to be filled.
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* @param this_ent Atlas entity representing the entity that was moved.
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* @param parent The parent entity, which children will be iterated over.
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* @param moved_entity The entity that was moved.
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* @param old_loc The old location.
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* @param res
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*/
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void calculateVisibility(std::vector<Atlas::Objects::Root>& appear,
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std::vector<Atlas::Objects::Root>& disappear,
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Atlas::Objects::Entity::Anonymous& this_ent,
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const LocatedEntity& parent, const LocatedEntity& moved_entity,
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const Location& old_loc, OpVector & res) const;
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};
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#endif /* PHYSICALDOMAIN_H_ */
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