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https://github.com/worldforge/cyphesis
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This is mainly the force used to propel characters forward. I.e. walking, running and so on. For now it's not activated, since we rely on proper physics to be implemented first.
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2016 Erik Ogenvik
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_PROPELPROPERTY_H_
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#define RULESETS_PROPELPROPERTY_H_
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#include "common/Property.h"
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#include <wfmath/vector.h>
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/**
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* \brief Handles a propel force from the entity itself.
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*
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* This is to be used for entities that move on their own. For example any character.
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*
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* \ingroup PropertyClasses
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*/
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class PropelProperty: public PropertyBase {
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public:
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static const std::string property_name;
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static const std::string property_atlastype;
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PropelProperty();
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virtual ~PropelProperty();
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const WFMath::Vector<3> & data() const { return mData; }
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WFMath::Vector<3> & data() { return mData; }
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virtual int get(Atlas::Message::Element & val) const;
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virtual void set(const Atlas::Message::Element & val);
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virtual void add(const std::string & key,
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Atlas::Message::MapType & map) const;
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virtual void add(const std::string & key,
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const Atlas::Objects::Entity::RootEntity & ent) const;
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virtual PropelProperty * copy() const;
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protected:
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WFMath::Vector<3> mData;
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};
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#endif /* RULESETS_PROPELPROPERTY_H_ */
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