cyphesis/rulesets/acorn/map.py
Al Riddoch e635657e3f * Added in Python interface code to deal with manipulation of operation
time.

	* Made basic_tick a float, because it should be.

	* Imported all the rulesets python code from python cyphesis.

Al
2000-11-27 18:28:20 +00:00

58 lines
2.8 KiB
Python

# This map should be auto generated by the create_map.py function!
# Do not edit by hand.
#world = { "house":("world.object.building.House", "House")}
object_class_list = [
"world.objects.Thing",
"world.objects.buildings.House",
"world.objects.buildings.StoneHouse",
"world.objects.buildings.Sty",
"world.objects.Character",
"world.objects.Thing",
"world.objects.characters.Creator",
"world.objects.characters.Farmer",
"world.objects.characters.Butcher",
"world.objects.characters.Merchant",
"world.objects.characters.Smith",
"world.objects.characters.Guard",
"world.objects.food.Vodka",
"world.objects.food.Ham",
"world.objects.tools.Axe",
"world.objects.tools.Sword",
"world.objects.tools.Cleaver",
"world.objects.tools.Coin",
"world.objects.materials.Lumber",
"world.objects.buildings.House",
"world.objects.elements.Fire",
"world.objects.plants.Tree",
"world.objects.plants.Oak",
"world.objects.plants.seeds.Seed",
"world.objects.plants.seeds.Acorn",
"world.objects.animals.Animal",
"world.objects.animals.Pig",
"world.objects.animals.Wolf",
"world.objects.animals.Crab",
"world.objects.animals.Squirrel",
"world.objects.undead.Undead",
"world.objects.undead.Skeleton",
"world.objects.undead.Skull",
"world.objects.undead.Ribcage",
"world.objects.undead.Arm",
"world.objects.undead.Pelvis",
"world.objects.undead.Thigh",
"world.objects.undead.Shin",
"world.objects.undead.Lych",
"world.objects.outdoor.Campfire",
"world.objects.Weather"
]
mind_class_list = [
"mind.goals.common.common",
"mind.goals.common.misc_goal",
"mind.goals.common.move",
"mind.goals.humanoid.build_home",
"mind.goals.humanoid.fire",
"mind.goal.common.move"
]