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https://github.com/worldforge/cyphesis
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time. * Made basic_tick a float, because it should be. * Imported all the rulesets python code from python cyphesis. Al
58 lines
2.8 KiB
Python
58 lines
2.8 KiB
Python
# This map should be auto generated by the create_map.py function!
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# Do not edit by hand.
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#world = { "house":("world.object.building.House", "House")}
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object_class_list = [
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"world.objects.Thing",
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"world.objects.buildings.House",
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"world.objects.buildings.StoneHouse",
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"world.objects.buildings.Sty",
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"world.objects.Character",
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"world.objects.Thing",
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"world.objects.characters.Creator",
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"world.objects.characters.Farmer",
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"world.objects.characters.Butcher",
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"world.objects.characters.Merchant",
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"world.objects.characters.Smith",
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"world.objects.characters.Guard",
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"world.objects.food.Vodka",
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"world.objects.food.Ham",
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"world.objects.tools.Axe",
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"world.objects.tools.Sword",
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"world.objects.tools.Cleaver",
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"world.objects.tools.Coin",
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"world.objects.materials.Lumber",
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"world.objects.buildings.House",
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"world.objects.elements.Fire",
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"world.objects.plants.Tree",
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"world.objects.plants.Oak",
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"world.objects.plants.seeds.Seed",
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"world.objects.plants.seeds.Acorn",
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"world.objects.animals.Animal",
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"world.objects.animals.Pig",
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"world.objects.animals.Wolf",
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"world.objects.animals.Crab",
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"world.objects.animals.Squirrel",
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"world.objects.undead.Undead",
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"world.objects.undead.Skeleton",
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"world.objects.undead.Skull",
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"world.objects.undead.Ribcage",
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"world.objects.undead.Arm",
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"world.objects.undead.Pelvis",
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"world.objects.undead.Thigh",
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"world.objects.undead.Shin",
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"world.objects.undead.Lych",
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"world.objects.outdoor.Campfire",
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"world.objects.Weather"
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]
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mind_class_list = [
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"mind.goals.common.common",
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"mind.goals.common.misc_goal",
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"mind.goals.common.move",
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"mind.goals.humanoid.build_home",
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"mind.goals.humanoid.fire",
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"mind.goal.common.move"
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]
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