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* TODO: Update on important issues which allow easy DOS attacks. * client/ClientConnection.cpp, client/ClientConnection.h: Cleaned up unused code from ClientConnection class. * client/client.cpp: Removed monitoring section of client so it simply exits once the world is initialised. * rulesets/basic/mind/goals/humanoid/werewolf.py: Started work on dynamic goals for playing werewolf. * rulesets/werewolf/define_world.py: Added in the mayor, who runs werewolf games. * common/BaseEntity.h: Made id of entity private, and implemented accessors. Al Riddoch <alriddoch@zepler.org>
47 lines
1.8 KiB
Python
47 lines
1.8 KiB
Python
#This file is distributed under the terms of the GNU General Public license.
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#Copyright (C) 1999 Aloril (See the file COPYING for details).
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#Copyright (C) 2001 Al Riddoch (See the file COPYING for details).
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from mind.goals.common.common import *
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from mind.goals.common.move import move_me
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from mind.goals.dynamic.DynamicGoal import DynamicGoal
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from mind.goals.dynamic.add_unique_goal import add_unique_goal_by_perception
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#class sell_things(add_unique_goal_by_perception):
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#def __init__(self, desc="add transaction goal"):
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#add_unique_goal_by_perception.__init__(self,
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#transaction,
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#trigger="sound_talk",
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#desc=desc)
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# This goal collects votes
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class elect(DynamicGoal):
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def __init__(self, desc="count election votes"):
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DynamicGoal.__init__(self,
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trigger="interlinguish_desire_verb3_vote_verb1",
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desc=desc)
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def event(self, me, op, say):
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print "Vote trigger called"
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class count_players(DynamicGoal):
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def __init__(self, desc="count players"):
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print "INIT count goal"
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DynamicGoal.__init__(self, trigger="sight_create", desc=desc)
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self.players=[]
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def event(self, me, original_op, op):
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print "count trigger called"
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ent=op[0]
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if ent.type != "villager":
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return
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entid=ent.id
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self.players.append(entid)
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me.player_list = self.players
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class decount_players(DynamicGoal):
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def __init__(self, desc="count players"):
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print "INIT decount goal"
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DynamicGoal.__init__(self, trigger="sight_delete", desc=desc)
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def event(self, me, original_op, op):
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print "decount trigger called"
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entid=op[0].id
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me.player_list.remove(entid)
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