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The first entity created on the spawn would actually alter the default data of the spawn.
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef SERVER_SPAWN_H
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#define SERVER_SPAWN_H
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#include "common/OperationRouter.h"
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#include <map>
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#include <string>
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class LocatedEntity;
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class Location;
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namespace Atlas {
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namespace Message {
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class Element;
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typedef std::map<std::string, Element> MapType;
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}
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}
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/**
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* \brief Defines a spawn point.
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*
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* A spawn point is a place where new entities can be spawned.
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* Mainly used for creating new character controlled entities.
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*/
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class Spawn {
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public:
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virtual ~Spawn(){}
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/**
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* \brief Fills the supplied entity with information used for creating a new entity.
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*
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* \param type The name of the spawn type.
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* \param dsc An entity description which will be filled with entity data.
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* \return 0 if successful.
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*/
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virtual int spawnEntity(const std::string & type,
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const Atlas::Objects::Entity::RootEntity & dsc) const = 0;
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/**
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* \brief Provides information about the types available.
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*
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* If there are entities defined the supplied map will have an enty
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* named 'character_types' which will contain a list of strings. These
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* are the types of spawnable entities that are available.
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* @param msg A map, to be filled.
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* @return 0 if successful.
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*/
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virtual int addToMessage(Atlas::Message::MapType & msg) const = 0;
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/*
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* \brief Places a location in the spawn.
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*/
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virtual int placeInSpawn(Location& location) const = 0;
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};
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#endif // SERVER_SPAWN_H
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