cyphesis/server/SpawnEntity.h
Erik Ogenvik 1415c3dbaa Fixed bug with spawn default data.
The first entity created on the spawn would actually alter the default
data of the spawn.
2015-05-02 23:15:14 +02:00

58 lines
1.7 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2009 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_SPAWN_ENTITY_H
#define SERVER_SPAWN_ENTITY_H
#include "server/Spawn.h"
#include "modules/EntityRef.h"
#include <Atlas/Objects/ObjectsFwd.h>
#include <Atlas/Objects/RootEntity.h>
#include <unordered_map>
namespace Atlas {
namespace Message {
typedef std::vector<Element> ListType;
}
}
class SpawnEntity : public Spawn {
protected:
/// Reference to the entity that defines this spawn location
EntityRef m_ent;
/// Map of character types available here
std::unordered_map<std::string, Atlas::Message::MapType> m_entities;
public:
explicit SpawnEntity(LocatedEntity * e);
int setup(const Atlas::Message::MapType & data);
int spawnEntity(const std::string & type,
const Atlas::Objects::Entity::RootEntity & dsc) const;
int addToMessage(Atlas::Message::MapType & msg) const;
int placeInSpawn(Location& location) const;
};
#endif // SERVER_SPAWN_ENTITY_H