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The first entity created on the spawn would actually alter the default data of the spawn.
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2009 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef SERVER_SPAWN_ENTITY_H
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#define SERVER_SPAWN_ENTITY_H
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#include "server/Spawn.h"
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#include "modules/EntityRef.h"
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#include <Atlas/Objects/ObjectsFwd.h>
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#include <Atlas/Objects/RootEntity.h>
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#include <unordered_map>
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namespace Atlas {
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namespace Message {
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typedef std::vector<Element> ListType;
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}
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}
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class SpawnEntity : public Spawn {
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protected:
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/// Reference to the entity that defines this spawn location
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EntityRef m_ent;
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/// Map of character types available here
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std::unordered_map<std::string, Atlas::Message::MapType> m_entities;
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public:
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explicit SpawnEntity(LocatedEntity * e);
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int setup(const Atlas::Message::MapType & data);
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int spawnEntity(const std::string & type,
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const Atlas::Objects::Entity::RootEntity & dsc) const;
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int addToMessage(Atlas::Message::MapType & msg) const;
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int placeInSpawn(Location& location) const;
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};
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#endif // SERVER_SPAWN_ENTITY_H
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