mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
222 lines
5.7 KiB
C++
222 lines
5.7 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2006 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef NDEBUG
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#undef NDEBUG
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#endif
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#ifndef DEBUG
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#define DEBUG
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#endif
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#include "common/BaseWorld.h"
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#include "common/log.h"
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#include <Atlas/Objects/RootOperation.h>
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#include <sigc++/functors/ptr_fun.h>
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#include <cstdlib>
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#include <cassert>
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static void test_function(Atlas::Objects::Operation::RootOperation)
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{
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}
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class LocatedEntity
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{
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public:
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const std::string m_id;
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const long m_intId;
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explicit LocatedEntity(const std::string & id, long intId) : m_id(id),
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m_intId(intId) { }
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const std::string & getId() const {
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return m_id;
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}
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long getIntId() const {
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return m_intId;
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}
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};
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class TestWorld : public BaseWorld {
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public:
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explicit TestWorld(LocatedEntity & gw) : BaseWorld(gw) {
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m_eobjects[m_gameWorld.getIntId()] = &m_gameWorld;
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}
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virtual bool idle() { return false; }
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virtual LocatedEntity * addEntity(LocatedEntity * ent) {
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m_eobjects[ent->getIntId()] = ent;
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return 0;
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}
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virtual LocatedEntity * addNewEntity(const std::string &,
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const Atlas::Objects::Entity::RootEntity &) {
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return 0;
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}
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void delEntity(LocatedEntity * obj) {}
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int createSpawnPoint(const Atlas::Message::MapType & data,
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LocatedEntity *) { return 0; }
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int removeSpawnPoint(LocatedEntity *) {return 0; }
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int getSpawnList(Atlas::Message::ListType & data) { return 0; }
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LocatedEntity * spawnNewEntity(const std::string & name,
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const std::string & type,
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const Atlas::Objects::Entity::RootEntity & desc) {
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return addNewEntity(type, desc);
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}
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virtual int moveToSpawn(const std::string & name,
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Location& location){return 0;}
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virtual Task * newTask(const std::string &, LocatedEntity &) { return 0; }
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virtual Task * activateTask(const std::string &, const std::string &,
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LocatedEntity *, LocatedEntity &) { return 0; }
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virtual ArithmeticScript * newArithmetic(const std::string &, LocatedEntity *) {
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return 0;
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}
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virtual void message(const Atlas::Objects::Operation::RootOperation & op,
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LocatedEntity & ent) { }
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virtual LocatedEntity * findByName(const std::string & name) { return 0; }
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virtual LocatedEntity * findByType(const std::string & type) { return 0; }
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virtual void addPerceptive(LocatedEntity *) { }
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};
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int main()
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{
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// We have to use the TestWorld class, as it implements the functions
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// missing from BaseWorld interface.
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{
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// Test constructor
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LocatedEntity wrld("1", 1);
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TestWorld tw(wrld);
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}
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{
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// Test destructor
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LocatedEntity wrld("1", 1);
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BaseWorld * tw = new TestWorld(wrld);
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delete tw;
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}
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{
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// Test constructor sets singleton pointer
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LocatedEntity wrld("1", 1);
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TestWorld tw(wrld);
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assert(&BaseWorld::instance() == &tw);
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}
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{
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// Test constructor installs reference to world entity
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LocatedEntity wrld("1", 1);
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TestWorld tw(wrld);
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assert(&tw.getRootEntity() == &wrld);
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}
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{
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// Test retrieving non existant entity by string ID is ok
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LocatedEntity wrld("1", 1);
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TestWorld tw(wrld);
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assert(tw.getEntity("2") == 0);
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}
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{
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// Test retrieving existant entity by string ID is ok
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LocatedEntity wrld("1", 1);
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TestWorld tw(wrld);
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LocatedEntity * tc = new LocatedEntity("2", 2);
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tw.addEntity(tc);
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assert(tw.getEntity("2") == tc);
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}
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{
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// Test retrieving existant entity by integer ID is ok
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LocatedEntity wrld("1", 1);
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TestWorld tw(wrld);
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LocatedEntity * tc = new LocatedEntity("2", 2);
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tw.addEntity(tc);
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assert(tw.getEntity(2) == tc);
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}
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{
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// Test retrieving non existant entity by integer ID is ok
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LocatedEntity wrld("1", 1);
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TestWorld tw(wrld);
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assert(tw.getEntity(2) == 0);
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}
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{
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// Test retrieving reference to all entities is okay and empty
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LocatedEntity wrld("1", 1);
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TestWorld tw(wrld);
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assert(tw.getEntities().size() == 1);
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}
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{
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// Test getting the time
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LocatedEntity wrld("1", 1);
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TestWorld tw(wrld);
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tw.getTime();
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}
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{
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// Test getting the uptime
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LocatedEntity wrld("1", 1);
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TestWorld tw(wrld);
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tw.upTime();
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}
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{
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// Test connecting to the dispatch signal
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LocatedEntity wrld("1", 1);
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TestWorld tw(wrld);
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tw.Dispatching.connect(sigc::ptr_fun(&test_function));
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}
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return 0;
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}
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long integerId(const std::string & id)
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{
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long intId = strtol(id.c_str(), 0, 10);
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if (intId == 0 && id != "0") {
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intId = -1L;
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}
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return intId;
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}
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void log(LogLevel lvl, const std::string & msg)
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{
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}
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int timeoffset = 0;
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