mirror of
https://github.com/worldforge/cyphesis
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69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000-2004 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef COMMON_CONST_H
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#define COMMON_CONST_H
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namespace consts {
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/// \defgroup Constants Global Configuration Constants
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///
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/// These constants defined in common/config.h control the configuration
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/// of some aspects of the server which cannot be changed at runtime.
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/// Most commonly they are made constant for performance reasons, though
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/// sometimes it is because a change in the value at runtime could give
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/// confusing or undefined results.
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// @{
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/// \brief Should python code emit thinking ops
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static const int debug_thinking = 0;
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/// \brief Debug level for python code
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static const int debug_level = 0;
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/// \brief Length limit of string length for class ids and attributes
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static const unsigned int id_len = 32;
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/// \brief Scale factor for time. The may become non-constant
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static const float time_multiplier = 1.0;
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/// \brief In Real time how many seconds between ticks
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static const float basic_tick = time_multiplier * 3.0f;
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/// \brief Square versions of above, to avoid square roots in calculations
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static const float square_basic_tick = basic_tick * basic_tick;
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/// \brief sin() of minimum angle subtended by visible object
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static const float sight_factor = 0.06f;
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static const float square_sight_factor = (sight_factor * sight_factor);
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/// \brief What is the minimum size of an object when calculating visibility
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static const float minSqrBoxSize = 0.25f;
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/// \brief What is the minimum size of an object when calculating visibility
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static const float minBoxSize = 0.5f;
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/// \brief Id of root world entity
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extern const char * rootWorldId;
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/// \brief Integer id of root world entity
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extern const long rootWorldIntId;
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/// \brief Version of the software we are running
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extern const char * version;
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/// \brief Identifier of this build, taken from "git rev-parse".
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extern const char * buildId;
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// @}
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}
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#endif // COMMON_CONST_H
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