cyphesis/data/deeds/creator.xml
Erik Ogenvik a6195c1ac6 Made all game entities definable through xml.
This makes it easier to alter properties in real time.
2018-04-29 11:58:35 +02:00

89 lines
3.4 KiB
XML

<atlas>
<map>
<map name="attributes">
<map name="transient">
<int name="default">-1</int>
<string name="visibility">public</string>
</map>
<map name="solid">
<int name="default">0</int>
<string name="visibility">public</string>
</map>
<!-- Creator agents should have a bbox, so that they easily can be made solid for testing purposes. -->
<map name="bbox">
<list name="default">
<float>-.5</float>
<float>0</float>
<float>-.5</float>
<float>.5</float>
<float>1</float>
<float>.5</float>
</list>
<string name="visibility">public</string>
</map>
<map name="geometry">
<map name="default">
<string name="type">sphere</string>
</map>
<string name="visibility">public</string>
</map>
<map name="friction">
<float name="default">10</float>
<string name="visibility">public</string>
</map>
<map name="angularfactor">
<list name="default">
<float>0</float>
<float>0</float>
<float>0</float>
</list>
<string name="visibility">public</string>
</map>
<map name="mass">
<float name="default">1</float>
<string name="visibility">public</string>
</map>
<!-- Creator agents should by default move quickly. -->
<map name="speed-ground">
<float name="default">15</float>
<string name="visibility">public</string>
</map>
<map name="speed-water">
<float name="default">15</float>
<string name="visibility">public</string>
</map>
<map name="speed-flight">
<float name="default">15</float>
<string name="visibility">public</string>
</map>
<map name="speed-jump">
<float name="default">7.5</float>
<string name="visibility">public</string>
</map>
<map name="step_factor">
<float name="default">0.7</float>
<string name="visibility">public</string>
</map>
<map name="present">
<string name="default">dural/items/misc/flame/creator.modeldef</string>
<string name="visibility">public</string>
</map>
<map name="present">
<string name="default">dural/items/misc/flame/creator.modeldef</string>
<string name="visibility">public</string>
</map>
<map name="mode">
<string name="default">free</string>
<string name="visibility">public</string>
</map>
<map name="perception_sight">
<float name="default">1.0</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">creator</string>
<string name="objtype">class</string>
<string name="parent">character</string>
</map>
</atlas>