cyphesis/data/deeds/creatures/human.xml
Erik Ogenvik b24cfe5e5a Make humans move a bit quicker.
So as to make traversal not too boring.
2018-04-21 20:46:47 +02:00

62 lines
2.3 KiB
XML

<atlas>
<map>
<map name="attributes">
<map name="bbox">
<list name="default">
<float>-0.4</float>
<float>0</float>
<float>-0.4</float>
<float>0.4</float>
<float>1.8</float>
<float>0.4</float>
</list>
<string name="visibility">public</string>
</map>
<map name="geometry">
<map name="default">
<string name="path">dural/creatures/biped/male/model/male.mesh</string>
<string name="type">capsule-y</string>
</map>
<string name="visibility">public</string>
</map>
<map name="present">
<string name="default">dural/creatures/biped/human.entitymap</string>
<string name="visibility">public</string>
</map>
<map name="decays">
<string name="default">dead_human_skull</string>
<string name="visibility">public</string>
</map>
<map name="guise">
<map name="default">
<map name="material">
<string name="head">simon</string>
</map>
</map>
</map>
<map name="mass">
<float name="default">60</float>
<string name="visibility">public</string>
</map>
<map name="sex">
<string name="default">male</string>
<string name="visibility">public</string>
</map>
<map name="statistics">
<map name="default">
<float name="attack">25</float>
<float name="defend">21</float>
<float name="strength">23</float>
</map>
</map>
<!-- Don't move too slow or it makes traversal boring -->
<map name="speed-ground">
<float name="default">8</float>
<string name="visibility">public</string>
</map>
</map>
<string name="id">human</string>
<string name="objtype">class</string>
<string name="parent">mobile</string>
</map>
</atlas>