mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
72 lines
2.8 KiB
XML
72 lines
2.8 KiB
XML
<atlas>
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<map>
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<map name="attributes">
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<map name="agility">
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<float name="default">0.3</float>
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<string name="visibility">private</string>
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</map>
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<map name="geometry">
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<map name="default">
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<string name="type">capsule-y</string>
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</map>
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<string name="visibility">public</string>
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</map>
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<map name="angularfactor">
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<list name="default">
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<float>0</float>
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<float>0</float>
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<float>0</float>
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</list>
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</map>
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<map name="mind">
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<map name="default">
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<string name="language">python</string>
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<string name="name">mind.NPCMind.NPCMind</string>
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</map>
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<string name="visibility">private</string>
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</map>
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<map name="stamina">
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<float name="default">1</float>
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<string name="visibility">public</string>
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</map>
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<map name="strength">
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<float name="default">0.3</float>
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<string name="visibility">private</string>
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</map>
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<map name="ticks">
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<float name="default">0</float>
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<string name="visibility">public</string>
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</map>
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<map name="domain">
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<string name="default">inventory</string>
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<string name="visibility">public</string>
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</map>
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<!-- Set a high friction so that mobile entities can cling to slopes without sliding down. -->
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<map name="friction">
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<float name="default">10</float>
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<string name="visibility">public</string>
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</map>
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<!-- By default mobile entities should step up 30% of their height. This is based on humans. -->
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<map name="step_factor">
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<float name="default">0.3</float>
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<string name="visibility">public</string>
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</map>
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<map name="speed-ground">
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<float name="default">5</float>
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<string name="visibility">public</string>
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</map>
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<map name="speed-water">
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<float name="default">1</float>
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<string name="visibility">public</string>
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</map>
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<!-- By default we'll allow mobiles to jump like a normal human -->
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<map name="speed-jump">
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<float name="default">7.5</float>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">mobile</string>
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<string name="objtype">class</string>
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<string name="parent">character</string>
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</map>
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</atlas>
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