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Through the "water_body" property. An entity which has this is a water body. If there's a bbox the entity is a lake (bounded), otherwise it's an ocean (infinite bounds).
34 lines
1.2 KiB
XML
34 lines
1.2 KiB
XML
<atlas>
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<map>
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<map name="attributes">
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<map name="bbox">
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<list name="default">
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<float>-10</float>
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<float>-10</float>
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<float>-10</float>
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<float>10</float>
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<float>0</float>
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<float>10</float>
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</list>
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<string name="visibility">public</string>
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</map>
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<map name="present">
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<string name="default">dural/environment/water/lake.modeldef</string>
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<string name="visibility">public</string>
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</map>
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<map name="mode">
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<string name="default">fixed</string>
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<string name="visibility">public</string>
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</map>
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<map name="water_body">
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<int name="default">1</int>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">lake</string>
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<string name="objtype">class</string>
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<string name="parent">thing</string>
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<string name="description">A constrained body of water.</string>
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</map>
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</atlas>
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