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Through the "water_body" property. An entity which has this is a water body. If there's a bbox the entity is a lake (bounded), otherwise it's an ocean (infinite bounds).
27 lines
1 KiB
XML
27 lines
1 KiB
XML
<atlas>
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<map>
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<map name="attributes">
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<map name="mode">
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<string name="default">fixed</string>
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<string name="visibility">public</string>
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</map>
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<map name="present">
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<string name="default">dural/environment/ocean.entitymap</string>
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<string name="visibility">public</string>
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</map>
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<map name="water_body">
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<int name="default">1</int>
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<string name="visibility">public</string>
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</map>
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<map name="visibility">
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<float name="default">1000000</float>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">ocean</string>
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<string name="objtype">class</string>
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<string name="parent">thing</string>
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<string name="description">An infinitely large body of water. There should only be at most one ocean per domain.</string>
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</map>
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</atlas>
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