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https://github.com/worldforge/cyphesis
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Entities that are "planted" on bodies of water are floating. This does away with the "floating" mode. To mark that entities should by default be floating when placed in water the boolean property "floats" has been added.
32 lines
1.2 KiB
XML
32 lines
1.2 KiB
XML
<atlas>
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<map>
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<map name="attributes">
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<map name="geometry">
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<map name="default">
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<string name="path">dural/items/vehicle/goatboat/model/goat_boat.mesh</string>
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<string name="type">mesh</string>
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</map>
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<string name="visibility">public</string>
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</map>
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<map name="present">
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<string name="default">dural/items/vehicle/goatboat/model/goat_boat.mesh</string>
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<string name="visibility">public</string>
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</map>
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<map name="burn_speed">
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<float name="default">0.1</float>
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<string name="visibility">public</string>
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</map>
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<map name="density">
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<float name="default">100</float>
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<string name="visibility">public</string>
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</map>
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<map name="floats">
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<int name="default">1</int>
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<string name="visibility">public</string>
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</map>
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</map>
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<string name="id">boat</string>
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<string name="objtype">class</string>
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<string name="parent">thing</string>
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</map>
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</atlas>
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