mirror of
https://github.com/worldforge/cyphesis
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50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2013 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_DECAYS_PROPERTY_H
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#define RULESETS_DECAYS_PROPERTY_H
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#include "common/Property.h"
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/**
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* \brief Specifies the type that will be created when an entity is destroyed.
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* A simple example would be a "skull" being left over when a character is destroyed.
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* \ingroup PropertyClasses
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*/
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class DecaysProperty : public Property<std::string>
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{
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public:
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static constexpr const char* property_name = "decays";
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void install(LocatedEntity*, const std::string&) override;
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void remove(LocatedEntity*, const std::string&) override;
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HandlerResult operation(LocatedEntity*,
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const Operation&,
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OpVector&) override;
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DecaysProperty* copy() const override;
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HandlerResult del_handler(LocatedEntity* e,
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const Operation&,
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OpVector& res);
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};
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#endif // RULESETS_DECAYS_PROPERTY_H
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