cyphesis/rulesets/DecaysProperty.h

50 lines
1.7 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2013 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_DECAYS_PROPERTY_H
#define RULESETS_DECAYS_PROPERTY_H
#include "common/Property.h"
/**
* \brief Specifies the type that will be created when an entity is destroyed.
* A simple example would be a "skull" being left over when a character is destroyed.
* \ingroup PropertyClasses
*/
class DecaysProperty : public Property<std::string>
{
public:
static constexpr const char* property_name = "decays";
void install(LocatedEntity*, const std::string&) override;
void remove(LocatedEntity*, const std::string&) override;
HandlerResult operation(LocatedEntity*,
const Operation&,
OpVector&) override;
DecaysProperty* copy() const override;
HandlerResult del_handler(LocatedEntity* e,
const Operation&,
OpVector& res);
};
#endif // RULESETS_DECAYS_PROPERTY_H