mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
// Cyphesis Online RPG Server and AI Engine
|
|
// Copyright (C) 2004 Alistair Riddoch
|
|
//
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
|
|
#include "LocatedEntity.h"
|
|
|
|
#include "common/Property_impl.h"
|
|
#include "common/type_utils.h"
|
|
|
|
using Atlas::Message::Element;
|
|
using Atlas::Message::MapType;
|
|
using Atlas::Message::ListType;
|
|
using Atlas::Objects::Entity::RootEntity;
|
|
|
|
template<>
|
|
int Property<IdList>::get(Element & e) const
|
|
{
|
|
e = Atlas::Message::ListType();
|
|
idListasObject(m_data, e.asList());
|
|
return 0;
|
|
}
|
|
|
|
template<>
|
|
void Property<IdList>::set(const Element & e)
|
|
{
|
|
if (e.isList()) {
|
|
if (idListFromAtlas(e.asList(), this->m_data) != 0) {
|
|
this->m_data.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void Property<IdList>::add(const std::string & s, MapType & ent) const
|
|
{
|
|
if (!m_data.empty()) {
|
|
get(ent[s]);
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void Property<IdList>::add(const std::string & s, const RootEntity & ent) const
|
|
{
|
|
if (!m_data.empty()) {
|
|
ListType list;
|
|
idListasObject(m_data, list);
|
|
ent->setAttr(s, list);
|
|
}
|
|
}
|
|
|
|
template class Property<IdList>;
|