cyphesis/rulesets/ExternalMind.cpp
2018-02-08 21:47:22 +01:00

169 lines
6.3 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "ExternalMind.h"
#include "rulesets/LocatedEntity.h"
#include "common/BaseWorld.h"
#include "common/Link.h"
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
using Atlas::Message::Element;
using Atlas::Objects::Root;
using Atlas::Objects::smart_dynamic_cast;
using Atlas::Objects::Entity::RootEntity;
using Atlas::Objects::Entity::Anonymous;
using Atlas::Objects::Operation::Sight;
using Atlas::Objects::Operation::Delete;
using Atlas::Objects::Operation::Imaginary;
static const double character_expire_time = 60 * 60; // 1 hour
void ExternalMind::deleteEntity(const std::string & id, bool forceDelete)
{
Delete d;
Anonymous del_arg;
del_arg->setId(id);
d->setArgs1(del_arg);
if (forceDelete) {
//We can force a delete by directing the Delete op to the world;
//this bypasses any property which might prevent the deletion.
d->setTo("0");
} else {
d->setTo(id);
}
m_entity.sendWorld(d);
}
void ExternalMind::purgeEntity(const LocatedEntity & ent, bool forceDelete)
{
if (ent.m_contains != nullptr) {
auto I = ent.m_contains->begin();
auto Iend = ent.m_contains->end();
for (; I != Iend; ++I) {
LocatedEntity * child = *I;
assert(child != nullptr);
purgeEntity(*child);
}
}
deleteEntity(ent.getId(), forceDelete);
}
ExternalMind::ExternalMind(LocatedEntity & e) : Router(e.getId(), e.getIntId()),
m_link(nullptr),
m_entity(e),
m_lossTime(0.)
{
}
void ExternalMind::externalOperation(const Operation & op, Link &)
{
log(ERROR, String::compose("%1 called", __PRETTY_FUNCTION__));
}
void ExternalMind::operation(const Operation & op, OpVector & res)
{
//TODO: remove this hacked in fix.
//So, what's happening here is that if the external connection has been disconnected, and
//the entity either is marked as ephemeral, or has been inactive for an hour, it is
//deleted along with all of its inventory. This is to prevent the starting position
//being spammed by abandoned characters. Now, there are a lot of better ways to handle this.
//One solution is to make sure that all new entities are created in an instanced location.
//Thus players have to actively move from the instanced location to the main world, which
//would make sure that only those players which are active end up in the real world.
//Another solution is to do something with the entity when the connection is cut; perhaps move
//it to limbo or some other place. All of these solutions are better than just deleting it.
if (m_link == nullptr) {
if (m_entity.getFlags() & entity_ephem) {
// If this entity no longer has a connection, and is ephemeral
// we should delete it.
if (op->getClassNo() != Atlas::Objects::Operation::DELETE_NO) {
purgeEntity(m_entity);
}
}
// if (BaseWorld::instance().getTime() - m_lossTime > character_expire_time) {
// if (op->getClassNo() != Atlas::Objects::Operation::DELETE_NO) {
// //reset m_lossTime since it's not a given that the entity will be deleted
// //(properties such as respawnable might intervene)
// m_lossTime = BaseWorld::instance().getTime();
// purgeEntity(m_entity);
// }
// }
return;
}
m_link->send(op);
// Here we see if there is anything we should be sending the user
// extra info about. The initial demo implementation checks for
// Set ops which make the characters status less than 0.1, and sends
// emotes that the character is hungry.
const std::vector<Root> & args = op->getArgs();
if (op->getClassNo() == Atlas::Objects::Operation::SIGHT_NO && !args.empty()) {
Operation sub_op = smart_dynamic_cast<Operation>(args.front());
if (sub_op.isValid()) {
const std::vector<Root> & sub_args = sub_op->getArgs();
if (sub_op->getClassNo() == Atlas::Objects::Operation::SET_NO && !sub_args.empty()) {
const Root & arg = sub_args.front();
Element status_value;
if (arg->getId() == getId() and
arg->copyAttr("status", status_value) == 0 and
status_value.isFloat() and status_value.Float() < 0.1) {
Anonymous imaginary_arg;
imaginary_arg->setId(getId());
if (status_value.Float() < 0.01) {
imaginary_arg->setAttr("description", "is starving.");
} else {
imaginary_arg->setAttr("description", "is hungry.");
}
Imaginary imaginary;
imaginary->setTo(getId());
imaginary->setFrom(getId());
imaginary->setArgs1(imaginary_arg);
Sight sight;
sight->setTo(getId());
sight->setFrom(getId());
sight->setArgs1(imaginary);
m_link->send(sight);
}
}
}
}
}
const std::string & ExternalMind::connectionId()
{
assert(m_link != nullptr);
return m_link->getId();
}
void ExternalMind::linkUp(Link * c)
{
m_link = c;
if (c == nullptr) {
m_lossTime = BaseWorld::instance().getTime();
}
}