mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
169 lines
6.3 KiB
C++
169 lines
6.3 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2000,2001 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#include "ExternalMind.h"
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#include "rulesets/LocatedEntity.h"
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#include "common/BaseWorld.h"
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#include "common/Link.h"
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#include <Atlas/Objects/SmartPtr.h>
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#include <Atlas/Objects/Operation.h>
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#include <Atlas/Objects/Anonymous.h>
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using Atlas::Message::Element;
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using Atlas::Objects::Root;
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using Atlas::Objects::smart_dynamic_cast;
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using Atlas::Objects::Entity::RootEntity;
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using Atlas::Objects::Entity::Anonymous;
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using Atlas::Objects::Operation::Sight;
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using Atlas::Objects::Operation::Delete;
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using Atlas::Objects::Operation::Imaginary;
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static const double character_expire_time = 60 * 60; // 1 hour
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void ExternalMind::deleteEntity(const std::string & id, bool forceDelete)
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{
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Delete d;
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Anonymous del_arg;
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del_arg->setId(id);
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d->setArgs1(del_arg);
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if (forceDelete) {
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//We can force a delete by directing the Delete op to the world;
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//this bypasses any property which might prevent the deletion.
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d->setTo("0");
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} else {
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d->setTo(id);
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}
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m_entity.sendWorld(d);
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}
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void ExternalMind::purgeEntity(const LocatedEntity & ent, bool forceDelete)
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{
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if (ent.m_contains != nullptr) {
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auto I = ent.m_contains->begin();
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auto Iend = ent.m_contains->end();
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for (; I != Iend; ++I) {
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LocatedEntity * child = *I;
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assert(child != nullptr);
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purgeEntity(*child);
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}
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}
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deleteEntity(ent.getId(), forceDelete);
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}
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ExternalMind::ExternalMind(LocatedEntity & e) : Router(e.getId(), e.getIntId()),
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m_link(nullptr),
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m_entity(e),
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m_lossTime(0.)
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{
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}
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void ExternalMind::externalOperation(const Operation & op, Link &)
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{
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log(ERROR, String::compose("%1 called", __PRETTY_FUNCTION__));
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}
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void ExternalMind::operation(const Operation & op, OpVector & res)
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{
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//TODO: remove this hacked in fix.
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//So, what's happening here is that if the external connection has been disconnected, and
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//the entity either is marked as ephemeral, or has been inactive for an hour, it is
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//deleted along with all of its inventory. This is to prevent the starting position
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//being spammed by abandoned characters. Now, there are a lot of better ways to handle this.
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//One solution is to make sure that all new entities are created in an instanced location.
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//Thus players have to actively move from the instanced location to the main world, which
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//would make sure that only those players which are active end up in the real world.
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//Another solution is to do something with the entity when the connection is cut; perhaps move
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//it to limbo or some other place. All of these solutions are better than just deleting it.
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if (m_link == nullptr) {
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if (m_entity.getFlags() & entity_ephem) {
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// If this entity no longer has a connection, and is ephemeral
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// we should delete it.
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if (op->getClassNo() != Atlas::Objects::Operation::DELETE_NO) {
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purgeEntity(m_entity);
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}
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}
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// if (BaseWorld::instance().getTime() - m_lossTime > character_expire_time) {
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// if (op->getClassNo() != Atlas::Objects::Operation::DELETE_NO) {
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// //reset m_lossTime since it's not a given that the entity will be deleted
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// //(properties such as respawnable might intervene)
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// m_lossTime = BaseWorld::instance().getTime();
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// purgeEntity(m_entity);
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// }
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// }
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return;
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}
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m_link->send(op);
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// Here we see if there is anything we should be sending the user
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// extra info about. The initial demo implementation checks for
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// Set ops which make the characters status less than 0.1, and sends
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// emotes that the character is hungry.
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const std::vector<Root> & args = op->getArgs();
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if (op->getClassNo() == Atlas::Objects::Operation::SIGHT_NO && !args.empty()) {
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Operation sub_op = smart_dynamic_cast<Operation>(args.front());
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if (sub_op.isValid()) {
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const std::vector<Root> & sub_args = sub_op->getArgs();
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if (sub_op->getClassNo() == Atlas::Objects::Operation::SET_NO && !sub_args.empty()) {
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const Root & arg = sub_args.front();
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Element status_value;
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if (arg->getId() == getId() and
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arg->copyAttr("status", status_value) == 0 and
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status_value.isFloat() and status_value.Float() < 0.1) {
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Anonymous imaginary_arg;
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imaginary_arg->setId(getId());
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if (status_value.Float() < 0.01) {
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imaginary_arg->setAttr("description", "is starving.");
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} else {
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imaginary_arg->setAttr("description", "is hungry.");
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}
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Imaginary imaginary;
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imaginary->setTo(getId());
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imaginary->setFrom(getId());
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imaginary->setArgs1(imaginary_arg);
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Sight sight;
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sight->setTo(getId());
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sight->setFrom(getId());
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sight->setArgs1(imaginary);
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m_link->send(sight);
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}
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}
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}
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}
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}
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const std::string & ExternalMind::connectionId()
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{
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assert(m_link != nullptr);
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return m_link->getId();
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}
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void ExternalMind::linkUp(Link * c)
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{
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m_link = c;
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if (c == nullptr) {
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m_lossTime = BaseWorld::instance().getTime();
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}
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}
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