cyphesis/rulesets/ExternalMind.h
2018-02-08 21:47:22 +01:00

62 lines
1.9 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_EXTERNAL_MIND_H
#define RULESETS_EXTERNAL_MIND_H
#include "common/Router.h"
class Link;
class Entity;
class LocatedEntity;
/// \brief This class connects in-game entities to the Link of the client
/// controlling it.
///
/// Essentially used to relay in-game operations that pass to the mind on
/// to the client.
class ExternalMind : public Router {
protected:
Link * m_link;
LocatedEntity & m_entity;
double m_lossTime;
void deleteEntity(const std::string & id, bool forceDelete);
void purgeEntity(const LocatedEntity & ent, bool forceDelete = false);
public:
explicit ExternalMind(LocatedEntity &);
~ExternalMind() override = default;
void externalOperation(const Operation & op, Link &) override;
void operation(const Operation &, OpVector &) override;
bool isLinked() { return m_link != nullptr; }
bool isLinkedTo(Link * c) { return m_link == c; }
const std::string & connectionId();
void linkUp(Link * c);
Link* getLink() const {
return m_link;
}
};
#endif // RULESETS_EXTERNAL_MIND_H