cyphesis/rulesets/ImmortalProperty.h

56 lines
1.8 KiB
C++

/*
Cyphesis Online RPG Server and AI Engine
Copyright (C) 2013 Erik Ogenvik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef RULESETS_IMMORTALPROPERTY_H_
#define RULESETS_IMMORTALPROPERTY_H_
#include "common/Property.h"
/// \brief Property allowing for immortal entities
///
/// When this property is attached to an entity and set to 1 it intercepts any
/// Delete operations and ignores them, thus making the entity immortal.
/// \ingroup PropertyClasses
class ImmortalProperty : public BoolProperty
{
public:
static constexpr const char* property_name = "immortal";
void install(LocatedEntity *, const std::string &) override;
void remove(LocatedEntity *, const std::string &) override;
void apply(LocatedEntity *) override;
HandlerResult operation(LocatedEntity *,
const Operation &,
OpVector &) override;
ImmortalProperty * copy() const override;
HandlerResult delete_handler(LocatedEntity * e,
const Operation & op,
OpVector & res);
private:
};
#endif /* RULESETS_IMMORTALPROPERTY_H_ */