cyphesis/rulesets/LocatedEntity.cpp

509 lines
14 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "LocatedEntity.h"
#include "Domain.h"
#include "Script.h"
#include "AtlasProperties.h"
#include "common/TypeNode.h"
#include <Atlas/Objects/RootOperation.h>
#include <Atlas/Objects/Operation.h>
#include <Atlas/Objects/Anonymous.h>
using Atlas::Message::Element;
using Atlas::Message::MapType;
/// \brief Set of attribute names which must not be changed
///
/// The attributes named are special and are modified using high level
/// operations, such as Move, not via Set operations, or assigned by
/// normal means.
std::set<std::string> LocatedEntity::s_immutable = {"id", "parent", "pos", "loc", "velocity", "orientation", "contains", "objtype"};
/// \brief Singleton accessor for immutables
///
/// The immutable attribute set m_immutables is returned.
const std::set<std::string>& LocatedEntity::immutables()
{
return s_immutable;
}
/// \brief LocatedEntity constructor
LocatedEntity::LocatedEntity(const std::string& id, long intId) :
Router(id, intId),
m_refCount(0),
m_seq(0),
m_script(nullptr),
m_type(nullptr),
m_flags(0),
m_contains(nullptr)
{
m_properties[IdProperty::property_name] = new IdProperty(getId());
}
LocatedEntity::~LocatedEntity()
{
clearProperties();
delete m_script;
if (m_location.m_loc != 0) {
m_location.m_loc->decRef();
}
delete m_contains;
}
void LocatedEntity::clearProperties()
{
if (m_type) {
for (auto entry : m_type->defaults()) {
//Only remove if there's no instance specific property.
if (m_properties.find(entry.first) == m_properties.end()) {
entry.second->remove(this, entry.first);
}
}
}
for (auto entry : m_properties) {
entry.second->remove(this, entry.first);
delete entry.second;
}
m_properties.clear();
}
void LocatedEntity::setType(const TypeNode* t)
{
m_type = t;
}
/// \brief Check if this entity has a property with the given name
///
/// @param name Name of attribute to be checked
/// @return true if this entity has an attribute with the name given
/// false otherwise
bool LocatedEntity::hasAttr(const std::string& name) const
{
PropertyDict::const_iterator I = m_properties.find(name);
if (I != m_properties.end()) {
return true;
}
if (m_type != 0) {
I = m_type->defaults().find(name);
if (I != m_type->defaults().end()) {
return true;
}
}
return false;
}
/// \brief Get the value of an attribute
///
/// @param name Name of attribute to be retrieved
/// @param attr Reference used to store value
/// @return zero if this entity has an attribute with the name given
/// nonzero otherwise
int LocatedEntity::getAttr(const std::string& name,
Element& attr) const
{
PropertyDict::const_iterator I = m_properties.find(name);
if (I != m_properties.end()) {
return I->second->get(attr);
}
if (m_type != 0) {
I = m_type->defaults().find(name);
if (I != m_type->defaults().end()) {
return I->second->get(attr);
}
}
return -1;
}
/// \brief Get the value of an attribute if it is the right type
///
/// @param name Name of attribute to be retrieved
/// @param attr Reference used to store value
/// @return zero if this entity has an attribute with the name given
/// nonzero otherwise
int LocatedEntity::getAttrType(const std::string& name,
Element& attr,
int type) const
{
PropertyDict::const_iterator I = m_properties.find(name);
if (I != m_properties.end()) {
return I->second->get(attr) || (attr.getType() == type ? 0 : 1);
}
if (m_type != 0) {
I = m_type->defaults().find(name);
if (I != m_type->defaults().end()) {
return I->second->get(attr) || (attr.getType() == type ? 0 : 1);
}
}
return -1;
}
/// \brief Set the value of an attribute
///
/// @param name Name of attribute to be changed
/// @param attr Value to be stored
PropertyBase* LocatedEntity::setAttr(const std::string& name,
const Element& attr)
{
PropertyDict::const_iterator I = m_properties.find(name);
if (I != m_properties.end()) {
I->second->set(attr);
return I->second;
}
return m_properties[name] = new SoftProperty(attr);
}
/// \brief Get the property object for a given attribute
///
/// @param name name of the attribute for which the property is required.
/// @return a pointer to the property, or zero if the attributes does
/// not exist, or is not stored using a property object.
const PropertyBase* LocatedEntity::getProperty(const std::string& name) const
{
auto I = m_properties.find(name);
if (I != m_properties.end()) {
return I->second;
}
return nullptr;
}
PropertyBase* LocatedEntity::modProperty(const std::string& name, const Atlas::Message::Element & def_val)
{
auto I = m_properties.find(name);
if (I != m_properties.end()) {
return I->second;
}
return nullptr;
}
PropertyBase* LocatedEntity::setProperty(const std::string& name,
PropertyBase* prop)
{
return m_properties[name] = prop;
}
void LocatedEntity::installDelegate(int, const std::string&)
{
}
void LocatedEntity::removeDelegate(int, const std::string&)
{
}
/// \brief Called when the container of this entity changes.
///
void LocatedEntity::onContainered(const LocatedEntity* new_loc)
{
}
/// \brief Called when the properties of this entity change.
///
void LocatedEntity::onUpdated()
{
}
/// \brief Called when the entity needs to be removed from its context
void LocatedEntity::destroy()
{
clearProperties();
}
Domain* LocatedEntity::getDomain()
{
return nullptr;
}
const Domain* LocatedEntity::getDomain() const
{
return nullptr;
}
/// \brief Send an operation to the world for dispatch.
///
/// sendWorld() bypasses serialno assignment, so you must ensure
/// that serialno is sorted. This allows client serialnos to get
/// in, so that client gets correct useful refnos back.
void LocatedEntity::sendWorld(const Operation& op)
{
}
/// \brief Associate a script with this entity
///
/// The previously associated script is deleted.
/// @param scrpt Pointer to the script to be associated with this entity
void LocatedEntity::setScript(Script* scrpt)
{
delete m_script;
m_script = scrpt;
}
std::vector<Atlas::Objects::Root> LocatedEntity::getThoughts() const
{
return std::vector<Atlas::Objects::Root>();
}
/// \brief Make this entity a container
///
/// If this entity is not already a contains, set up the necessary
/// storage and property.
void LocatedEntity::makeContainer()
{
if (m_contains == 0) {
m_contains = new LocatedEntitySet;
m_properties["contains"] = new ContainsProperty(*m_contains);
}
}
/// \brief Change the container of an entity
///
/// @param new_loc The entity which is to become this entity's new
/// container.
void LocatedEntity::changeContainer(LocatedEntity* new_loc)
{
LocatedEntity* oldLoc = m_location.m_loc;
oldLoc->removeChild(*this);
new_loc->addChild(*this);
new_loc->incRef();
assert(m_location.m_loc->checkRef() > 0);
onContainered(oldLoc);
oldLoc->decRef();
}
void LocatedEntity::broadcast(const Atlas::Objects::Operation::RootOperation& op, OpVector& res) const
{
std::set<const LocatedEntity*> receivers;
collectObservers(receivers);
for (auto& entity : receivers) {
auto newOp = op.copy();
newOp->setTo(entity->getId());
newOp->setFrom(getId());
res.push_back(newOp);
}
}
void LocatedEntity::collectObservers(std::set<const LocatedEntity*>& receivers) const
{
if (isPerceptive()) {
receivers.insert(this);
}
const Domain* domain = getDomain();
if (domain) {
auto observingEntities = domain->getObservingEntitiesFor(*this);
receivers.insert(observingEntities.begin(), observingEntities.end());
}
if (m_location.m_loc) {
m_location.m_loc->collectObserversForChild(*this, receivers);
}
}
void LocatedEntity::collectObserversForChild(const LocatedEntity& child, std::set<const LocatedEntity*>& receivers) const
{
const Domain* domain = getDomain();
if (isPerceptive()) {
receivers.insert(this);
}
if (domain) {
auto observingEntities = domain->getObservingEntitiesFor(child);
receivers.insert(observingEntities.begin(), observingEntities.end());
}
if (m_location.m_loc) {
//If this entity have a movement domain, check if the child entity is visible to the parent entity (i.e. it's "exposed outside of the domain"). If not, the broadcast chain stops here.
if (domain && !domain->isEntityVisibleFor(*m_location.m_loc, child)) {
return;
}
m_location.m_loc->collectObserversForChild(*this, receivers);
}
}
void LocatedEntity::processAppearDisappear(std::set<const LocatedEntity*> previousObserving, OpVector& res) const
{
std::set<const LocatedEntity*> nowObservers;
collectObservers(nowObservers);
for (auto entity : nowObservers) {
auto numberErased = previousObserving.erase(entity);
if (numberErased == 0) {
Atlas::Objects::Operation::Appearance appear;
Atlas::Objects::Entity::Anonymous that_ent;
that_ent->setId(getId());
that_ent->setStamp(getSeq());
appear->setArgs1(that_ent);
appear->setTo(entity->getId());
res.push_back(appear);
}
}
for (auto entity : previousObserving) {
Atlas::Objects::Operation::Disappearance disappear;
Atlas::Objects::Entity::Anonymous that_ent;
that_ent->setId(getId());
that_ent->setStamp(getSeq());
disappear->setArgs1(that_ent);
disappear->setTo(entity->getId());
res.push_back(disappear);
}
}
void LocatedEntity::addChild(LocatedEntity& childEntity)
{
makeContainer();
bool was_empty = m_contains->empty();
m_contains->insert(&childEntity);
if (was_empty) {
onUpdated();
}
childEntity.m_location.m_loc = this;
}
void LocatedEntity::removeChild(LocatedEntity& childEntity)
{
assert(checkRef() > 0);
assert(m_contains != 0);
assert(m_contains->count(&childEntity));
m_contains->erase(&childEntity);
if (m_contains->empty()) {
onUpdated();
}
}
bool LocatedEntity::isVisibleForOtherEntity(const LocatedEntity* watcher) const
{
//Are we looking at ourselves?
if (watcher == this) {
return true;
}
//First find the domain which contains the watcher, as well as if the watcher has a domain itself.
const LocatedEntity* domainEntity = watcher->m_location.m_loc;
const LocatedEntity* topWatcherEntity = watcher;
const Domain* watcherParentDomain = nullptr;
while (domainEntity != nullptr) {
watcherParentDomain = domainEntity->getDomain();
if (watcherParentDomain) {
break;
}
topWatcherEntity = domainEntity;
domainEntity = domainEntity->m_location.m_loc;
}
domainEntity = watcher->m_location.m_loc;
const Domain* watcherOwnDomain = watcher->getDomain();
//Now walk upwards from the entity being looked at until we reach either the watcher's parent domain entity,
//or the watcher itself
std::vector<const LocatedEntity*> toAncestors;
toAncestors.reserve(4);
const LocatedEntity* ancestorEntity = this;
const Domain* ancestorDomain = nullptr;
while (true) {
toAncestors.push_back(ancestorEntity);
if (ancestorEntity == watcher) {
ancestorDomain = watcherOwnDomain;
break;
}
if (ancestorEntity == domainEntity) {
ancestorDomain = watcherParentDomain;
break;
}
if (ancestorEntity == topWatcherEntity) {
break;
}
ancestorEntity = ancestorEntity->m_location.m_loc;
if (ancestorEntity == nullptr) {
//Could find no common ancestor; can't be seen.
return false;
}
}
//Now walk back down the toAncestors list, checking if all entities on the way can be seen.
//Visibility is only checked for the first immediate child of a domain entity, further grandchildren are considered visible if the top one is, until
//another domain is reached.
for (auto I = toAncestors.rbegin(); I != toAncestors.rend(); ++I) {
const LocatedEntity* ancestor = *I;
if (ancestorDomain) {
if (!ancestorDomain->isEntityVisibleFor(*watcher, *ancestor)) {
return false;
}
}
ancestorDomain = ancestor->getDomain();
}
return true;
}
/// \brief Read attributes from an Atlas element
///
/// @param ent The Atlas map element containing the attribute values
void LocatedEntity::merge(const MapType& ent)
{
const std::set<std::string>& imm = immutables();
MapType::const_iterator Iend = ent.end();
for (MapType::const_iterator I = ent.begin(); I != Iend; ++I) {
const std::string& key = I->first;
if (key.empty()) {
continue;
}
if (imm.find(key) != imm.end()) { continue; }
setAttr(key, I->second);
}
}
std::string LocatedEntity::describeEntity() const
{
std::stringstream ss;
Element nameAttr;
int nameResult = getAttrType("name", nameAttr, Element::TYPE_STRING);
ss << getId();
if (m_type) {
ss << "(" << m_type->name();
if (nameResult == 0) {
ss << ",'" << nameAttr.String() << "'";
}
ss << ")";
} else {
if (nameResult == 0) {
ss << "('" << nameAttr.String() << "')";
}
}
return ss.str();
}