cyphesis/rulesets/Movement.cpp
Erik Ogenvik a3560c817f Use "propel" property for movement.
Clients shouldn't set the "velocity", instead setting the "propel"
property.
2018-02-11 21:15:35 +01:00

37 lines
1.2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2000,2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "Movement.h"
#include "modules/Location.h"
Movement::Movement(LocatedEntity & body) : m_body(body),
m_serialno(0)
{
}
bool Movement::updateNeeded(const Location & location) const
{
return (location.velocity().isValid() && location.velocity() != Vector3D::ZERO());
}
void Movement::reset()
{
++m_serialno;
m_targetPos.setValid(false);
}