cyphesis/rulesets/PropelProperty.h

58 lines
2 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2016 Erik Ogenvik
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_PROPELPROPERTY_H_
#define RULESETS_PROPELPROPERTY_H_
#include "common/Property.h"
#include <wfmath/vector.h>
/**
* \brief Handles a propel force from the entity itself.
*
* This is to be used for entities that move on their own. For example any character.
*
* \ingroup PropertyClasses
*/
class PropelProperty: public PropertyBase {
public:
static constexpr const char* property_name = "propel";
static constexpr const char* property_atlastype = "list";
PropelProperty();
~PropelProperty() override = default;
const WFMath::Vector<3> & data() const { return mData; }
WFMath::Vector<3> & data() { return mData; }
int get(Atlas::Message::Element & val) const override;
void set(const Atlas::Message::Element & val) override;
void add(const std::string & key,
Atlas::Message::MapType & map) const override;
void add(const std::string & key,
const Atlas::Objects::Entity::RootEntity & ent) const override;
PropelProperty * copy() const override;
protected:
WFMath::Vector<3> mData;
};
#endif /* RULESETS_PROPELPROPERTY_H_ */