mirror of
https://github.com/worldforge/cyphesis
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58 lines
2 KiB
C++
58 lines
2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2016 Erik Ogenvik
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef RULESETS_PROPELPROPERTY_H_
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#define RULESETS_PROPELPROPERTY_H_
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#include "common/Property.h"
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#include <wfmath/vector.h>
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/**
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* \brief Handles a propel force from the entity itself.
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*
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* This is to be used for entities that move on their own. For example any character.
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*
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* \ingroup PropertyClasses
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*/
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class PropelProperty: public PropertyBase {
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public:
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static constexpr const char* property_name = "propel";
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static constexpr const char* property_atlastype = "list";
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PropelProperty();
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~PropelProperty() override = default;
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const WFMath::Vector<3> & data() const { return mData; }
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WFMath::Vector<3> & data() { return mData; }
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int get(Atlas::Message::Element & val) const override;
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void set(const Atlas::Message::Element & val) override;
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void add(const std::string & key,
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Atlas::Message::MapType & map) const override;
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void add(const std::string & key,
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const Atlas::Objects::Entity::RootEntity & ent) const override;
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PropelProperty * copy() const override;
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protected:
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WFMath::Vector<3> mData;
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};
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#endif /* RULESETS_PROPELPROPERTY_H_ */
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