cyphesis/rulesets/PythonEntityScript.h
Erik Ogenvik e80d07560c Reload entity scripts when python code changes.
For now we reload all scripts. We should be smarter and only reload
those scripts which are affected though.
2018-04-30 23:34:58 +02:00

40 lines
1.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_PYTHON_ENTITY_SCRIPT_H
#define RULESETS_PYTHON_ENTITY_SCRIPT_H
#include "PythonWrapper.h"
#include <functional>
/// \brief Script class for Python scripts attached to an Entity
/// \ingroup Scripts
class PythonEntityScript : public PythonWrapper {
public:
explicit PythonEntityScript(PyObject *);
~PythonEntityScript() override = default;
bool operation(const std::string & opname,
const Atlas::Objects::Operation::RootOperation & op,
OpVector & res) override;
void hook(const std::string & function, LocatedEntity * entity) override;
};
#endif // RULESETS_PYTHON_ENTITY_SCRIPT_H