cyphesis/rulesets/PythonWrapper.h
Erik Ogenvik e80d07560c Reload entity scripts when python code changes.
For now we reload all scripts. We should be smarter and only reload
those scripts which are affected though.
2018-04-30 23:34:58 +02:00

42 lines
1.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_PYTHON_WRAPPER_H
#define RULESETS_PYTHON_WRAPPER_H
#include "Script.h"
#include <object.h>
/// \brief Wrapper class for entities without scripts but with wrappers
/// \ingroup Scripts
class PythonWrapper : public Script {
protected:
/// \brief Python object that wraps the entity.
struct _object * m_wrapper;
public:
explicit PythonWrapper(struct _object * wrapper);
~PythonWrapper() override;
/// \brief Accessor for the python object that wraps the entity.
struct _object * wrapper() const { return m_wrapper; }
};
template<class T>
struct _object * wrapPython(T * entity);
#endif // RULESETS_PYTHON_WRAPPER_H