cyphesis/rulesets/Script.cpp
Erik Ogenvik e80d07560c Reload entity scripts when python code changes.
For now we reload all scripts. We should be smarter and only reload
those scripts which are affected though.
2018-04-30 23:34:58 +02:00

48 lines
1.9 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2001 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#include "Script.h"
// FIXME Return value of operation should be an int with different
// return values for failure vs. not accepted. 0 for success obviously
/// \brief Pass an operation to the script for processing
///
/// @param opname The string representing the type of the operation
/// @param op The operation to be passed
/// @param res The result of the operation is returned here
/// @return true if operation was accepted, false if it was not handled
/// or an error occured.
bool Script::operation(const std::string & opname,
const Atlas::Objects::Operation::RootOperation & op,
OpVector & res)
{
return false;
}
/// \brief Call a named function on the script, passing in the entity
///
/// This function is used when object have registered function names to be
/// valled any time a certain event occurs. Currently the machanism is only
/// used and supported in the mind code.
/// @param function name of the function to call in the script
/// @param entity which has triggered this hook
void Script::hook(const std::string & function, LocatedEntity * entity)
{
}