cyphesis/rulesets/Script.h
Erik Ogenvik e80d07560c Reload entity scripts when python code changes.
For now we reload all scripts. We should be smarter and only reload
those scripts which are affected though.
2018-04-30 23:34:58 +02:00

50 lines
1.6 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2001-2004 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_SCRIPT_H
#define RULESETS_SCRIPT_H
#include <string>
#include <vector>
#include <Atlas/Objects/ObjectsFwd.h>
typedef std::vector<Atlas::Objects::Operation::RootOperation> OpVector;
class LocatedEntity;
/// \defgroup Scripts Script types.
///
/// Classes which handle scripts called by the server.
/// \brief Base class for script objects attached to entities.
///
/// This base class allows scripts to override operation handlers, and
/// handlers for hooks.
/// \ingroup Scripts
class Script {
public:
Script() = default;
virtual ~Script() = default;
virtual bool operation(const std::string & opname,
const Atlas::Objects::Operation::RootOperation & op,
OpVector & res);
virtual void hook(const std::string & function, LocatedEntity * entity);
};
#endif // RULESETS_SCRIPT_H