cyphesis/rulesets/SuspendedProperty.h

63 lines
2.1 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2010 Erik Hjortsberg
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef RULESETS_SUSPENDEDPROPERTY_H_
#define RULESETS_SUSPENDEDPROPERTY_H_
#include "common/Property.h"
#include <Atlas/Objects/SmartPtr.h>
#include <Atlas/Objects/Operation.h>
/**
* \brief Suspends either the world or an entity.
*
* When an entity is suspended it won't react to any Tick operations.
* These are instead stored and sent again when the entity is resumed.
*
* When this property is applied on the world, i.e. the entity with id 0,
* the effect is slightly different from when its applied to another entity.
* When applied to the world it means that _all_ Tick operations in the whole system
* are suspended.
*
* \ingroup PropertyClasses
*/
class SuspendedProperty : public BoolProperty {
public:
static constexpr const char* property_name = "suspended";
explicit SuspendedProperty() = default;
SuspendedProperty * copy() const override;
void apply(LocatedEntity *) override;
void install(LocatedEntity *, const std::string &) override;
void remove(LocatedEntity *, const std::string & name) override;
HandlerResult operation(LocatedEntity * e,
const Operation & op, OpVector & res) override;
protected:
/**
* \brief Store ops that needs to be sent again when the entity is resumed.
*/
OpVector m_suspendedOps;
};
#endif /* RULESETS_SUSPENDEDPROPERTY_H_ */