cyphesis/rulesets/VoidDomain.h
Erik Ogenvik 72e7a5e0c2 Move resting entities along.
I.e. when an entity is moved, and there are other entities resting on
top of it, move them along too.
2018-03-09 14:37:11 +01:00

45 lines
1.4 KiB
C++

/*
Copyright (C) 2014 Erik Ogenvik
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef VOIDDOMAIN_H_
#define VOIDDOMAIN_H_
#include "Domain.h"
/**
* @brief An empty domain, in which nothing can move, and nothing can be seen.
*/
class VoidDomain : public Domain
{
public:
explicit VoidDomain(LocatedEntity& entity);
~VoidDomain() override = default;
void tick(double t, OpVector& res) override;
bool isEntityVisibleFor(const LocatedEntity& observingEntity, const LocatedEntity& observedEntity) const override;
void getVisibleEntitiesFor(const LocatedEntity& observingEntity, std::list<LocatedEntity*>& entityList) const override;
void addEntity(LocatedEntity& entity) override;
void removeEntity(LocatedEntity& entity) override;
};
#endif /* VOIDDOMAIN_H_ */