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https://github.com/worldforge/cyphesis
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105 lines
3.6 KiB
Python
105 lines
3.6 KiB
Python
#This file is distributed under the terms of the GNU General Public license.
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#Copyright (C) 2011 Jekin Trivedi <jekintrivedi@gmail.com> (See the file COPYING for details).
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from atlas import *
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from physics import *
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from physics import Quaternion
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from physics import Point3D
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from physics import Vector3D
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import server
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class Baking(server.Task):
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"""A task for making various structures using skills with pickaxe"""
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materials = ["earth_wall" , "board_wall" ]
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def craft_operation(self, op):
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""" Op handler for crafting op which activates this task """
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if len(op) < 1:
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sys.stderr.write("Baking task has no target in crafting op")
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# FIXME Use weak references, once we have them
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self.target = server.world.get_object_ref(op[0].id)
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self.tool = op.to
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self.pos = Point3D(op[0].pos)
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def tick_operation(self, op):
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""" Op handler for regular tick op """
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if self.target is None:
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# print "Target is no more"
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self.irrelevant()
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return
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self.rate = 0.5 / 0.75
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self.progress += 1
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res=Oplist()
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if self.progress < 1:
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# print "Not done yet"
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return self.next_tick(0.75)
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self.progress = 0
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# counter for Earthwall , board_wall & total count of entity.
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ecount = 0
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bcount = 0
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count = 0
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# List which stores the to be consumed entity
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raw_materials = []
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for item in self.character.contains:
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if item.type[0] == str(self.materials[0]):
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raw_materials.append(item)
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ecount = ecount + 1
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if item.type[0] == str(self.materials[1]):
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raw_materials.append(item)
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bcount = bcount + 1
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else:
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print(item, "Not suffcient material in inventory")
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count = ecount + bcount
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chunk_loc = self.target().location.copy()
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chunk_loc.coordinates = self.target().location.coordinates
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chunk_loc.orientation = self.target().location.orientation
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# Select which structure to produce depending on the recipe present in inventory
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if ecount == 1 :
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if bcount == 1 :
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create=Operation("create", Entity(name = "castle_wall_run", type = "castle_wall_run", location = chunk_loc), to = self.target())
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res.append(create)
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if ecount == 2 :
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if bcount == 4 :
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create=Operation("create", Entity(name = "castle_wall_corner", type = "castle_wall_corner", location = chunk_loc), to = self.target())
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res.append(create)
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if ecount == 3 :
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if bcount == 2 :
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create=Operation("create", Entity(name = "castle_wall_stairs", type = "castle_wall_stairs", location = chunk_loc), to = self.target())
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res.append(create)
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if bcount == 3 :
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create=Operation("create", Entity(name = "castle_wall_gate", type = "castle_wall_gate", location = chunk_loc), to = self.target())
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res.append(create)
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if ecount == 4 :
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if bcount == 3 :
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create=Operation("create", Entity(name = "castle_house_a", type = "castle_house_a", location = chunk_loc), to = self.target())
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res.append(create)
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# Consume the materials according to the recipe
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while (count > 0) :
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tar = raw_materials.pop()
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set = Operation("set", Entity(tar.id, status = -1), to = tar)
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res.append(set)
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count = count - 1
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self.progress = 1
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self.irrelevant()
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return res
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