cyphesis/rulesets/deeds/world/tasks/Baking.py
Erik Ogenvik f1785bd9b9 Reload python modules all at once.
To prevent inconsistencies when multiple file changes.
2018-05-10 01:15:35 +02:00

105 lines
3.6 KiB
Python

#This file is distributed under the terms of the GNU General Public license.
#Copyright (C) 2011 Jekin Trivedi <jekintrivedi@gmail.com> (See the file COPYING for details).
from atlas import *
from physics import *
from physics import Quaternion
from physics import Point3D
from physics import Vector3D
import server
class Baking(server.Task):
"""A task for making various structures using skills with pickaxe"""
materials = ["earth_wall" , "board_wall" ]
def craft_operation(self, op):
""" Op handler for crafting op which activates this task """
if len(op) < 1:
sys.stderr.write("Baking task has no target in crafting op")
# FIXME Use weak references, once we have them
self.target = server.world.get_object_ref(op[0].id)
self.tool = op.to
self.pos = Point3D(op[0].pos)
def tick_operation(self, op):
""" Op handler for regular tick op """
if self.target is None:
# print "Target is no more"
self.irrelevant()
return
self.rate = 0.5 / 0.75
self.progress += 1
res=Oplist()
if self.progress < 1:
# print "Not done yet"
return self.next_tick(0.75)
self.progress = 0
# counter for Earthwall , board_wall & total count of entity.
ecount = 0
bcount = 0
count = 0
# List which stores the to be consumed entity
raw_materials = []
for item in self.character.contains:
if item.type[0] == str(self.materials[0]):
raw_materials.append(item)
ecount = ecount + 1
if item.type[0] == str(self.materials[1]):
raw_materials.append(item)
bcount = bcount + 1
else:
print(item, "Not suffcient material in inventory")
count = ecount + bcount
chunk_loc = self.target().location.copy()
chunk_loc.coordinates = self.target().location.coordinates
chunk_loc.orientation = self.target().location.orientation
# Select which structure to produce depending on the recipe present in inventory
if ecount == 1 :
if bcount == 1 :
create=Operation("create", Entity(name = "castle_wall_run", type = "castle_wall_run", location = chunk_loc), to = self.target())
res.append(create)
if ecount == 2 :
if bcount == 4 :
create=Operation("create", Entity(name = "castle_wall_corner", type = "castle_wall_corner", location = chunk_loc), to = self.target())
res.append(create)
if ecount == 3 :
if bcount == 2 :
create=Operation("create", Entity(name = "castle_wall_stairs", type = "castle_wall_stairs", location = chunk_loc), to = self.target())
res.append(create)
if bcount == 3 :
create=Operation("create", Entity(name = "castle_wall_gate", type = "castle_wall_gate", location = chunk_loc), to = self.target())
res.append(create)
if ecount == 4 :
if bcount == 3 :
create=Operation("create", Entity(name = "castle_house_a", type = "castle_house_a", location = chunk_loc), to = self.target())
res.append(create)
# Consume the materials according to the recipe
while (count > 0) :
tar = raw_materials.pop()
set = Operation("set", Entity(tar.id, status = -1), to = tar)
res.append(set)
count = count - 1
self.progress = 1
self.irrelevant()
return res