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https://github.com/worldforge/cyphesis
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101 lines
3.4 KiB
Python
101 lines
3.4 KiB
Python
#This file is distributed under the terms of the GNU General Public license.
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#Copyright (C) 2011 Peter <elminister@interia.pl> (See the file COPYING for details).
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#NOT YET READY
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from atlas import *
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from physics import *
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from physics import Quaternion
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from physics import Point3D
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from physics import Vector3D
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import server
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class BuildBloomery(server.Task):
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"""A task for creating a Bloomery by consuming 1 charcoal, 1 hematite and 1 pile of earth"""
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def earthwork_bloomery_operation(self, op):
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""" Op handler for bloomery op which activates this task """
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if len(op) < 1:
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sys.stderr.write("Bloomery_build task has no target in bloomery_build op")
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# FIXME Use weak references, once we have them
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self.target = server.world.get_object_ref(op[0].id)
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self.tool = op.to
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self.pos = Point3D(op[0].pos)
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def tick_operation(self, op):
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""" Op handler for regular tick op """
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target=self.target()
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if not target:
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# print "Target is no more"
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self.irrelevant()
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return
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self.rate = 0.5 / 0.75
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self.progress += 1
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if not target:
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print("Target is no more")
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self.irrelevant()
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return
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res=Oplist()
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if self.progress < 1:
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# print "Not done yet"
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return self.next_tick(0.75)
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self.progress = 0
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# counter for charcal, hematite and pilef of earth
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charcoal_count = 0
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hematite_count = 0
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earth_count = 0
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count = 0
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# List which stores the to be consumed entities
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raw_materials = []
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# Make sure only 1 part of each attribute is being consumed as per the recipe.
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for item in self.character.contains:
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if item.type[0] == str("hematite"):
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if hematite_count <= 0 :
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raw_materials.append(item)
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hematite_count = hematite_count + 1
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if item.type[0] == str("charcoal"):
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if charcoal_count <= 0 :
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raw_materials.append(item)
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charcoal_count = charcoal_count + 1
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#we accept only piles of earth not dirt or some other shit
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if item.type[0] == str("pile") and item.material == str("earth"):
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print("Pile of earth was found in inventory")
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if earth_count <= 0 :
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raw_materials.append(item)
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earth_count = earth_count + 1
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if (hematite_count+charcoal_count+earth_count) == 3 :
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break
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else:
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print("No materials in inventory")
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self.irrelevant()
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return
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chunk_loc = target.location.copy()
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chunk_loc.coordinates = target.location.coordinates
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chunk_loc.orientation = target.location.orientation
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count = earth_count + charcoal_count + hematite_count
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# consume the materials stores in the list raw_materials
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while (count > 0) :
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tar = raw_materials.pop()
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set = Operation("set", Entity(tar.id, status = -1), to = tar)
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res.append(set)
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count = count - 1
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create=Operation("create", Entity(name = "bloomery", type = "bloomery", location = chunk_loc), to = target)
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res.append(create)
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self.progress = 1
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self.irrelevant()
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return res
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