cyphesis/rulesets/deeds/world/tasks/BuildBloomery.py
2018-05-07 11:15:26 +02:00

101 lines
3.4 KiB
Python

#This file is distributed under the terms of the GNU General Public license.
#Copyright (C) 2011 Peter <elminister@interia.pl> (See the file COPYING for details).
#NOT YET READY
from atlas import *
from physics import *
from physics import Quaternion
from physics import Point3D
from physics import Vector3D
import server
class BuildBloomery(server.Task):
"""A task for creating a Bloomery by consuming 1 charcoal, 1 hematite and 1 pile of earth"""
def earthwork_bloomery_operation(self, op):
""" Op handler for bloomery op which activates this task """
if len(op) < 1:
sys.stderr.write("Bloomery_build task has no target in bloomery_build op")
# FIXME Use weak references, once we have them
self.target = server.world.get_object_ref(op[0].id)
self.tool = op.to
self.pos = Point3D(op[0].pos)
def tick_operation(self, op):
""" Op handler for regular tick op """
target=self.target()
if not target:
# print "Target is no more"
self.irrelevant()
return
self.rate = 0.5 / 0.75
self.progress += 1
if not target:
print("Target is no more")
self.irrelevant()
return
res=Oplist()
if self.progress < 1:
# print "Not done yet"
return self.next_tick(0.75)
self.progress = 0
# counter for charcal, hematite and pilef of earth
charcoal_count = 0
hematite_count = 0
earth_count = 0
count = 0
# List which stores the to be consumed entities
raw_materials = []
# Make sure only 1 part of each attribute is being consumed as per the recipe.
for item in self.character.contains:
if item.type[0] == str("hematite"):
if hematite_count <= 0 :
raw_materials.append(item)
hematite_count = hematite_count + 1
if item.type[0] == str("charcoal"):
if charcoal_count <= 0 :
raw_materials.append(item)
charcoal_count = charcoal_count + 1
#we accept only piles of earth not dirt or some other shit
if item.type[0] == str("pile") and item.material == str("earth"):
print("Pile of earth was found in inventory")
if earth_count <= 0 :
raw_materials.append(item)
earth_count = earth_count + 1
if (hematite_count+charcoal_count+earth_count) == 3 :
break
else:
print("No materials in inventory")
self.irrelevant()
return
chunk_loc = target.location.copy()
chunk_loc.coordinates = target.location.coordinates
chunk_loc.orientation = target.location.orientation
count = earth_count + charcoal_count + hematite_count
# consume the materials stores in the list raw_materials
while (count > 0) :
tar = raw_materials.pop()
set = Operation("set", Entity(tar.id, status = -1), to = tar)
res.append(set)
count = count - 1
create=Operation("create", Entity(name = "bloomery", type = "bloomery", location = chunk_loc), to = target)
res.append(create)
self.progress = 1
self.irrelevant()
return res