cyphesis/rulesets/deeds/world/tasks/Earthwall.py
2018-05-07 11:15:26 +02:00

94 lines
3.1 KiB
Python

#This file is distributed under the terms of the GNU General Public license.
#Copyright (C) 2011 Jekin Trivedi <jekintrivedi@gmail.com> (See the file COPYING for details).
from atlas import *
from physics import *
from physics import Quaternion
from physics import Point3D
from physics import Vector3D
import server
class Earthwall(server.Task):
"""A task for creating a Earthwall by consuming one part boulder , 1 part earth and 1 part sand """
materials = ["pile", "boulder"]
def walls_operation(self, op):
""" Op handler for walls op which activates this task """
if len(op) < 1:
sys.stderr.write("Earthwall task has no target in walls op")
# FIXME Use weak references, once we have them
self.target = server.world.get_object_ref(op[0].id)
self.tool = op.to
self.pos = Point3D(op[0].pos)
def tick_operation(self, op):
""" Op handler for regular tick op """
if self.target() is None:
# print "Target is no more"
self.irrelevant()
return
self.rate = 0.5 / 0.75
self.progress += 1
res=Oplist()
if self.progress < 1:
# print "Not done yet"
return self.next_tick(0.75)
self.progress = 0
# counter for Earth , sand , boulder entity and total of previous one
ecount = 0
scount = 0
bcount = 0
count = 0
# List which stores the to be consumed entity
raw_materials = []
# Make sure only 1 part of each attribute is being consumed as per the recipe.
for item in self.character.contains:
if item.type[0] == str(self.materials[0]):
if item.name == "earth" :
if ecount == 0 :
raw_materials.append(item)
ecount = ecount + 1
if item.name == "sand" :
if scount == 0 :
raw_materials.append(item)
scount = scount + 1
if item.type[0] == str(self.materials[1]):
if bcount == 0 :
raw_materials.append(item)
bcount = bcount + 1
if (ecount+scount+bcount) == 3 :
break
else:
print("No materials in inventory")
self.irrelevant()
return
chunk_loc = self.target().location.copy()
chunk_loc.coordinates = self.target().location.coordinates
chunk_loc.orientation = self.target().location.orientation
count = ecount + scount + bcount
# consume the materials stores in the list raw_materials
while (count > 0) :
tar = raw_materials.pop()
set = Operation("set", Entity(tar.id, status = -1), to = tar)
res.append(set)
count = count - 1
create=Operation("create", Entity(name = "earth_wall",
type = "earth_wall", location = chunk_loc),
to = self.target())
res.append(create)
self.progress = 1
self.irrelevant()
return res