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https://github.com/worldforge/cyphesis
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94 lines
3.1 KiB
Python
94 lines
3.1 KiB
Python
#This file is distributed under the terms of the GNU General Public license.
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#Copyright (C) 2011 Jekin Trivedi <jekintrivedi@gmail.com> (See the file COPYING for details).
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from atlas import *
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from physics import *
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from physics import Quaternion
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from physics import Point3D
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from physics import Vector3D
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import server
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class Earthwall(server.Task):
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"""A task for creating a Earthwall by consuming one part boulder , 1 part earth and 1 part sand """
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materials = ["pile", "boulder"]
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def walls_operation(self, op):
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""" Op handler for walls op which activates this task """
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if len(op) < 1:
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sys.stderr.write("Earthwall task has no target in walls op")
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# FIXME Use weak references, once we have them
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self.target = server.world.get_object_ref(op[0].id)
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self.tool = op.to
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self.pos = Point3D(op[0].pos)
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def tick_operation(self, op):
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""" Op handler for regular tick op """
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if self.target() is None:
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# print "Target is no more"
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self.irrelevant()
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return
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self.rate = 0.5 / 0.75
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self.progress += 1
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res=Oplist()
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if self.progress < 1:
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# print "Not done yet"
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return self.next_tick(0.75)
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self.progress = 0
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# counter for Earth , sand , boulder entity and total of previous one
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ecount = 0
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scount = 0
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bcount = 0
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count = 0
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# List which stores the to be consumed entity
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raw_materials = []
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# Make sure only 1 part of each attribute is being consumed as per the recipe.
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for item in self.character.contains:
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if item.type[0] == str(self.materials[0]):
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if item.name == "earth" :
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if ecount == 0 :
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raw_materials.append(item)
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ecount = ecount + 1
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if item.name == "sand" :
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if scount == 0 :
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raw_materials.append(item)
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scount = scount + 1
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if item.type[0] == str(self.materials[1]):
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if bcount == 0 :
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raw_materials.append(item)
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bcount = bcount + 1
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if (ecount+scount+bcount) == 3 :
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break
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else:
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print("No materials in inventory")
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self.irrelevant()
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return
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chunk_loc = self.target().location.copy()
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chunk_loc.coordinates = self.target().location.coordinates
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chunk_loc.orientation = self.target().location.orientation
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count = ecount + scount + bcount
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# consume the materials stores in the list raw_materials
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while (count > 0) :
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tar = raw_materials.pop()
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set = Operation("set", Entity(tar.id, status = -1), to = tar)
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res.append(set)
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count = count - 1
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create=Operation("create", Entity(name = "earth_wall",
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type = "earth_wall", location = chunk_loc),
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to = self.target())
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res.append(create)
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self.progress = 1
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self.irrelevant()
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return res
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