cyphesis/rulesets/deeds/world/tasks/Heaping.py
Erik Ogenvik 0572fd6d4a Use "props" to get properties.
Also unify LocatedEntity Python bindings.
2018-05-14 17:35:19 +02:00

149 lines
5 KiB
Python

#This file is distributed under the terms of the GNU General Public license.
#Copyright (C) 2006 Al Riddoch (See the file COPYING for details).
from atlas import *
from physics import *
import math
import sys
import weakref
import server
class Heaping(server.Task):
""" A task for laying down built up terrain with a digging implement."""
class Obstructed(Exception):
"An exception indicating this task is obstructed by an entity>"
pass
def heap_operation(self, op):
""" Op handler for cut op which activates this task """
# print self.__class__.__name__,".setup"
if len(op) < 1:
sys.stderr.write("%s task has no target in setup op" % self.__class__.__name__)
self.target = server.world.get_object_ref(op[0].id)
self.tool = op.to
self.pos = Point3D(op[0].pos)
def tick_operation(self, op):
""" Op handler for regular tick op """
# print self.__class__.__name__,".tick"
if self.target() is None:
# print "Target is no more"
self.irrelevant()
return
old_rate = self.rate
self.rate = 0.5 / 0.75
self.progress += 0.5
if old_rate < 0.01:
self.progress = 0
# print "%s" % self.pos
if self.progress < 1:
# print "Not done yet"
return self.next_tick(0.75)
self.progress = 0
if not hasattr(self, 'terrain_mod') or self.terrain_mod() is None:
try:
mod = self._find_mod('motte')
except Heaping.Obstructed:
print("obstructed")
self.irrelevant()
return
if mod is None:
# There is no terrain mod where we are digging,
return self._create_initial_mod()
print("found existing mod")
self.terrain_mod = weakref.ref(mod)
return self._grow_mod()
def _grow_mod(self):
mod = self.terrain_mod()
# FIXME The face direction should be relative to the shape centre,
# rather than entity coords, then when the character is facing out,
# the shape should only grow in that direction
# Determine which way the user is facing relative to the mod
user_to_mod = (mod.location - self.character.location).unit_vector()
user_facing = Vector3D(1,0,0)
face_factor = user_facing.rotate(self.character.location.orientation)
area = mod.terrainmod.shape.area()
if face_factor > 0.2:
# Character is facing the centre. Heap up
mod.terrainmod.height += 1 / area
else:
# Character is facing away, Heap out
area_factor = math.sqrt((area + 1) / area)
mod.terrainmod.shape *= area_factor
area_map = {'shape': mod.terrainmod.shape.as_data(),
'layer': 7}
# FIXME This area is not getting broadcast
mod.area = area_map
box = mod.terrainmod.shape.footprint()
mod.bbox = [box.low_corner().x,
0,
box.low_corner().z,
box.high_corner().x,
mod.terrainmod.height,
box.high_corner().z]
# We have modified the attribute in place,
# so must send an update op to propagate
res=Oplist()
res.append(Operation("update", to=mod.id))
res.append(self.next_tick(0.75))
return res
def _find_mod(self, name):
mods = self.target().props.terrain.find_mods(self.pos)
if len(mods) != 0:
for mod in mods:
if hasattr(mod, 'name') and mod.name == name:
return mod
raise Heaping.Obstructed("Another mod is in the way")
def _create_initial_mod(self):
print("no existing mod")
y=self.character.location.coordinates.y + 1.0
modmap = {'height': y,
'shape': Polygon([[ -0.7, -0.7 ],
[ -1.0, 0.0 ],
[ -0.7, 0.7 ],
[ 0.0, 1.0 ],
[ 0.7, 0.7 ],
[ 1.0, 0.0 ],
[ 0.7, -0.7 ],
[ 0.0, -1.0 ]]).as_data(),
'type': 'levelmod' }
area_map = {'shape': modmap['shape'],
'layer': 7}
mod_loc = Location(self.character.location.parent)
mod_loc.velocity = Vector3D()
mod_loc.coordinates = self.pos
mod_create=Operation("create",
Entity(name="motte",
type="path",
location = mod_loc,
terrainmod = modmap,
area = area_map),
to=self.target())
res=Oplist()
res.append(mod_create)
res.append(self.next_tick(0.75))
return res