cyphesis/rulesets/deeds/world/tasks/Ram.py
Erik Ogenvik 0572fd6d4a Use "props" to get properties.
Also unify LocatedEntity Python bindings.
2018-05-14 17:35:19 +02:00

60 lines
2.2 KiB
Python

#This file is distributed under the terms of the GNU General Public license.
#Copyright (C) 2006 Al Riddoch (See the file COPYING for details).
from atlas import *
from physics import *
from physics import Quaternion
from physics import Vector3D
from physics import Point3D
from random import *
import server
class Ram(server.Task):
""" A proof of concept task for drivinf object into the ground."""
def strike_operation(self, op):
""" Op handler for strike op which activates this task """
if len(op) < 1:
std.stderr.write("Ram task has no target in strike op")
# FIXME Use weak references, once we have them
self.target = server.world.get_object_ref(op[0].id)
self.tool = op.to
def tick_operation(self, op):
""" Op handler for regular tick op """
res = Oplist()
if self.target() is None:
# print "Target is no more"
self.irrelevant()
return
if not self.target().location.parent:
self.irrelevant()
return
if square_distance(self.character.location, self.target().location) > self.target().location.bbox.square_bounding_radius():
return self.next_tick(1)
target_location = Location(self.target().location.parent, self.target().location.coordinates)
target_location.velocity=Vector3D(0, -0.5, 0)
target_entity_moving = Entity(self.target().id, location = target_location)
target_location = Location(self.target().location.parent, Point3D(self.target().location.coordinates.x, self.target().location.coordinates.y - 0.1, self.target().location.coordinates.z))
target_location.velocity=Vector3D(0,0,0)
target_entity = Entity(self.target().id, location = target_location)
if not hasattr(self.target(), 'mode') or self.target().props.mode != 'fixed':
target_entity.mode = 'fixed'
move=Operation("move", target_entity, to=self.target())
move.setFutureSeconds(0.2)
res.append(move)
move=Operation("move", target_entity_moving, to=self.target())
res.append(move)
res.append(self.next_tick(1))
return res