cyphesis/rulesets/deeds/world/tasks/Reap.py
Erik Ogenvik 0572fd6d4a Use "props" to get properties.
Also unify LocatedEntity Python bindings.
2018-05-14 17:35:19 +02:00

75 lines
2.3 KiB
Python

#This file is distributed under the terms of the GNU General Public license.
#Copyright (C) 2006 Al Riddoch (See the file COPYING for details).
from atlas import *
from physics import *
from physics import Quaternion
from physics import Vector3D
import server
class Reap(server.Task):
""" A task for reaping grass from the ground."""
def cut_operation(self, op):
""" Op handler for cut op which activates this task """
# print "Reap.cut"
if len(op) < 1:
sys.stderr.write("Reap task has no target in cut op")
# FIXME Use weak references, once we have them
self.target = server.world.get_object_ref(op[0].id)
self.tool = op.to
def tick_operation(self, op):
""" Op handler for regular tick op """
# print "Reap.tick"
if self.target() is None:
# print "Target is no more"
self.irrelevant()
return
if self.count == 0:
self.count = int(self.target().props.mass)
# print "setting target mass to ", self.count
if not self.character.location.velocity.is_valid() or \
self.character.location.velocity.square_mag() < 1 or \
self.character.location.velocity.square_mag() > 10:
self.rate = 0
self.progress = 0
# print "Not moving the right speed"
return self.next_tick(1.75)
old_rate = self.rate
self.rate = 1.0 / 1.75
self.progress = 0.01
if old_rate < 0.1:
# print "Wasn't moving right speed"
return self.next_tick(1.75)
surface = self.target().props.terrain.get_surface(self.character.location.coordinates)
if surface is not 2:
# print "Not grass"
return self.next_tick(1.75)
res=Oplist()
chunk_loc = Location(self.character.location.parent)
chunk_loc.velocity = Vector3D()
chunk_loc.coordinates = self.character.location.coordinates
create=Operation("create",
Entity(name = "grass",
type = "grass",
location = chunk_loc), to = self.target())
res.append(create)
res.append(self.next_tick(1.75))
return res