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https://github.com/worldforge/cyphesis
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CLion wasn't as good at optimizing Python as it was at optimizing C++.
This reverts commit 7aaa9b9ba7.
96 lines
3.1 KiB
Python
96 lines
3.1 KiB
Python
#This file is distributed under the terms of the GNU General Public license.
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#Copyright (C) 2006 Al Riddoch (See the file COPYING for details).
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from atlas import *
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from physics import *
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from physics import Quaternion
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from physics import Vector3D
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import server
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class Slice(server.Task):
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""" A task for cutting a log into boards."""
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def plane_operation(self, op):
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""" Op handler for cut op which activates this task """
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# print "Slice.cut"
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if len(op) < 1:
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sys.stderr.write("Slice task has no target in cut op")
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# FIXME Use weak references, once we have them
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self.target = server.world.get_object_ref(op[0].id)
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self.tool = op.to
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self.width = 0.2
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def tick_operation(self, op):
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""" Op handler for regular tick op """
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# print "Slice.tick"
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target=self.target()
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if target is None:
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# print "Target is no more"
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self.irrelevant()
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return
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if square_distance(self.character.location, target.location) > target.location.bbox.square_bounding_radius():
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self.rate = 0
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# print "Too far away"
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return self.next_tick(0.75)
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else:
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self.progress += 0.5
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self.rate = 0.5 / 0.75
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if self.progress < 1:
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# print "Not done yet"
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return self.next_tick(0.75)
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width = target.location.bbox.far_point.x - target.location.bbox.near_point.x
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if width <= self.width:
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# print "Nothing more to cut"
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self.irrelevant()
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return
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res=Oplist()
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new_bbox = [target.location.bbox.near_point.x,
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target.location.bbox.near_point.y,
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target.location.bbox.near_point.z,
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target.location.bbox.far_point.x - self.width,
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target.location.bbox.far_point.y,
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target.location.bbox.far_point.z]
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set=Operation("set", Entity(target.id, bbox=new_bbox), to=target)
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res.append(set)
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slice_loc = target.location.copy()
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pos_offset = Vector3D(target.location.bbox.far_point.x, 0, 0)
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pos_offset.rotate(target.location.orientation)
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slice_loc.coordinates = target.location.coordinates + pos_offset
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slice_bbox = [0,
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target.location.bbox.near_point.y,
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target.location.bbox.near_point.z,
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self.width,
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target.location.bbox.far_point.y,
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target.location.bbox.far_point.z]
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slice_loc.orientation = target.location.orientation
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create=Operation("create", Entity(name='wood', type='wood', location=slice_loc, bbox=slice_bbox), to=target)
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res.append(create)
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if width - self.width > self.width:
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self.progress = 0
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else:
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# FIXME Integrate with other set op.
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# Add create to convert remaining fragment into a board
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set=Operation("set", Entity(target.id, status=-1), to=target)
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res.append(set)
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res.append(self.next_tick(0.75))
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return res
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