cyphesis/rulesets/mason/world/tasks/Slaughter.py
Erik Ogenvik d8eeb05c3d Revert include optimize for Python files.
CLion wasn't as good at optimizing Python as it was at optimizing C++.

This reverts commit 7aaa9b9ba7.
2017-05-28 16:32:17 +02:00

88 lines
2.8 KiB
Python

#This file is distributed under the terms of the GNU General Public license.
#Copyright (C) 2006 Al Riddoch (See the file COPYING for details).
from atlas import *
from physics import *
from physics import Quaternion
from physics import Vector3D
import server
class Slaughter(server.Task):
""" A task for killing livestock for food."""
def cut_operation(self, op):
""" Op handler for cut op which activates this task """
# print "Slaughter.cut"
if len(op) < 1:
sys.stderr.write("Slaughter task has no target in cut op")
# FIXME Use weak references, once we have them
self.target = server.world.get_object_ref(op[0].id)
self.tool = op.to
self.count = 0
def tick_operation(self, op):
""" Op handler for regular tick op """
# print "Slaughter.tick"
target = self.target()
if target is None:
# print "Target is no more"
self.irrelevant()
return
if self.count == 0:
self.count = int(target.mass)
# print "setting target mass to ", self.count
#Measure the distance between the entity horizontal edges. Else we won't be able to reach if either entity is too thick.
distance_between_entity_edges_squared = square_horizontal_edge_distance(self.character.location, self.target().location)
#Assume that a standard human can reach 1.5 meters, and use this to determine if we're close enough to be able to perform the logging
standard_human_reach_squared=1.5*1.5
if distance_between_entity_edges_squared > standard_human_reach_squared:
self.rate = 0
# print "Too far away"
return self.next_tick(1.75)
res=Oplist()
if target.mass <= 1:
set = Operation("set", Entity(target.id, status = -1), to = target)
res.append(set)
else:
set = Operation("set", Entity(target.id, mass = target.mass - 1),
to = target)
res.append(set)
if self.count < 1:
self.progress = 1.0
self.rate = 0
else:
self.progress = (self.count - target.mass) / self.count
self.rate = (1.0 / self.count) / 1.75
chunk_loc = target.location.copy()
meat_type = 'meat'
if hasattr(target, 'meat'):
meat_type = target.meat
chunk_loc.coordinates = target.location.coordinates
chunk_loc.orientation = target.location.orientation
create=Operation("create",
Entity(name = meat_type,
type = meat_type,
mass = 1,
location = chunk_loc), to = target)
res.append(create)
res.append(self.next_tick(1.75))
return res