cyphesis/server/Juncture.h
2014-01-31 22:00:32 +01:00

76 lines
2.4 KiB
C++

// Cyphesis Online RPG Server and AI Engine
// Copyright (C) 2010 Alistair Riddoch
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef SERVER_JUNCTURE_H
#define SERVER_JUNCTURE_H
#include "ConnectableRouter.h"
#include <sigc++/trackable.h>
#include <memory>
class CommPeer;
class Connection;
class LocatedEntity;
class Peer;
class PeerAddress;
/// \brief Class managing and persisting connections to another server that
/// is peered to this one
///
/// This is the main point of dispatch for any operation from the manager of
/// the peer connection. It represents the persistent part of a relationship
/// with another server. Network session specific state is handled by
/// the Peer object, which this object holds a reference to, but does not
/// own.
class Juncture : public ConnectableRouter, virtual public sigc::trackable {
protected:
PeerAddress * m_address;
std::weak_ptr<CommPeer> m_socket;
Peer * m_peer;
long m_connectRef;
std::string m_host;
int m_port;
void onSocketConnected();
void onSocketFailed();
void onPeerLost();
void onPeerReplied(const Operation &);
int attemptConnect(const std::string &, int);
public:
Juncture(Connection *, const std::string & id, long iid);
virtual ~Juncture();
virtual void externalOperation(const Operation & op, Link &);
virtual void operation(const Operation &, OpVector &);
virtual void addToMessage(Atlas::Message::MapType &) const;
virtual void addToEntity(const Atlas::Objects::Entity::RootEntity &) const;
void LoginOperation(const Operation &, OpVector &);
void OtherOperation(const Operation &, OpVector &);
void customConnectOperation(const Operation &, OpVector &);
int teleportEntity(const LocatedEntity *);
};
#endif // SERVER_JUNCTURE_H