mirror of
https://github.com/worldforge/cyphesis
synced 2026-08-13 12:26:04 -04:00
139 lines
4.2 KiB
C++
139 lines
4.2 KiB
C++
// Cyphesis Online RPG Server and AI Engine
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// Copyright (C) 2007 Alistair Riddoch
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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// $Id$
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#include "TypeNode.h"
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#include "debug.h"
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#include "Property.h"
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#include "PropertyManager.h"
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#include <set>
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static const bool debug_flag = false;
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using Atlas::Message::MapType;
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TypeNode::TypeNode(const std::string & name) : m_name(name), m_parent(0)
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{
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}
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TypeNode::TypeNode(const std::string & name,
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const Atlas::Objects::Root & d) : m_name(name),
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m_description(d),
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m_parent(0)
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{
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}
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TypeNode::~TypeNode()
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{
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PropertyDict::const_iterator I = m_defaults.begin();
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PropertyDict::const_iterator Iend = m_defaults.end();
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for (; I != Iend; ++I) {
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delete I->second;
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}
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}
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void TypeNode::addProperty(const std::string & name,
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PropertyBase * p)
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{
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m_defaults[name] = p;
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}
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void TypeNode::addProperties(const MapType & attributes)
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{
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MapType::const_iterator J = attributes.begin();
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MapType::const_iterator Jend = attributes.end();
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PropertyBase * p;
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for (; J != Jend; ++J) {
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p = PropertyManager::instance()->addProperty(J->first,
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J->second.getType());
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assert(p != 0);
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p->set(J->second);
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p->setFlags(flag_class);
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m_defaults[J->first] = p;
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}
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}
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void TypeNode::updateProperties(const MapType & attributes)
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{
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// Discover the default attributes which are no longer
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// present after the update.
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std::set<std::string> removed_properties;
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PropertyDict::const_iterator I = m_defaults.begin();
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PropertyDict::const_iterator Iend = m_defaults.end();
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MapType::const_iterator Jend = attributes.end();
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for (; I != Iend; ++I) {
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if (attributes.find(I->first) == Jend) {
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debug( std::cout << I->first << " removed" << std::endl; );
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removed_properties.insert(I->first);
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}
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}
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// Remove the class properties for the default attributes that
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// no longer exist
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std::set<std::string>::const_iterator L = removed_properties.begin();
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std::set<std::string>::const_iterator Lend = removed_properties.end();
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for (; L != Lend; ++L) {
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PropertyDict::iterator M = m_defaults.find(*L);
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delete M->second;
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m_defaults.erase(M);
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}
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// Update the values of existing class properties, and add new class
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// properties for added default attributes.
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MapType::const_iterator J = attributes.begin();
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PropertyBase * p;
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for (; J != Jend; ++J) {
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PropertyDict::const_iterator I = m_defaults.find(J->first);
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if (I == Iend) {
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p = PropertyManager::instance()->addProperty(J->first,
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J->second.getType());
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assert(p != 0);
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p->setFlags(flag_class);
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m_defaults[J->first] = p;
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} else {
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p = I->second;
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}
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p->set(J->second);
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}
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}
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bool TypeNode::isTypeOf(const std::string & base_type) const
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{
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const TypeNode * node = this;
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do {
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if (node->name() == base_type) {
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return true;
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}
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node = node->parent();
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} while (node != 0);
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return false;
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}
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bool TypeNode::isTypeOf(const TypeNode * base_type) const
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{
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const TypeNode * node = this;
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do {
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if (node == base_type) {
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return true;
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}
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node = node->parent();
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} while (node != 0);
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return false;
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}
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